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Various Works

Posted: Wed Apr 13, 2016 11:00 am
by ideart
Nothing special, I have been busy and felt like sharing some of latest works.
These first are from animation camera so shift camera was not good option.

Re: Various Works

Posted: Wed Apr 13, 2016 11:03 am
by ideart
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Re: Various Works

Posted: Wed Apr 13, 2016 11:04 am
by ideart
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Re: Various Works

Posted: Wed Apr 13, 2016 11:07 am
by ideart
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Re: Various Works

Posted: Wed Apr 13, 2016 1:51 pm
by thomas
Wow! Simply stunning! Amazing work, Ideart.

May I ask for which type of company you do this work?

Re: Various Works

Posted: Wed Apr 13, 2016 2:03 pm
by Janusz Biela
We know K2 sucks with many features but still K2 is the best for Lightwave: light software, supporting almost 100% LW Features, almost impossible to crash, ultra fast Global Illumination and King if we talk about animation 8)

Re: Various Works

Posted: Wed Apr 13, 2016 2:57 pm
by ideart
Thank you Thomas, these are made for aluminum extrusion companies.
Janusz I agree that Kray is the best renderer for LW.

Re: Various Works

Posted: Wed Apr 13, 2016 5:03 pm
by ZodiaQ
Wow, incredible renders :)
I specially like the first set.
Great realistic architectural glass material :)

Re: Various Works

Posted: Wed Apr 13, 2016 8:13 pm
by ideart
Thanks ALVKray, glass is nothing special, post production and buffers are always helpful.
Speaking of buffers I have a request for K3, if possible I would like to be able to choose a surface or an object not to appear in certain buffers.
The reason for my request is the glass that I don't want it in zdepth, surfid or obid layers. Now I have to render window glass separately and add it in post and I can live with it with stills but with animation is a bit unproductive.

Re: Various Works

Posted: Wed Apr 13, 2016 9:04 pm
by Janusz Biela
ideart wrote:Thanks ALVKray, glass is nothing special, post production and buffers are always helpful.
Speaking of buffers I have a request for K3, if possible I would like to be able to choose a surface or an object not to appear in certain buffers.
The reason for my request is the glass that I don't want it in zdepth, surfid or obid layers. Now I have to render window glass separately and add it in post and I can live with it with stills but with animation is a bit unproductive.
It is possible. This will is easy to do by shader on the surface - exception visibility - I think even no need GUI for that. I will keep it in mind.

Re: Various Works

Posted: Fri Apr 15, 2016 2:28 pm
by Keraressi Abdelkarim
my coments or crtics i dont know if its crtics or not . soo u have 2 problem i see .


1 : plz use real scale of model .
2 : take good camera position and use 10 - 12mm - 14mm focal on camera .

good luck for rest .

Re: Various Works

Posted: Fri Apr 15, 2016 8:55 pm
by ideart
lightwave3d wrote:my coments or crtics i dont know if its crtics or not . soo u have 2 problem i see .


1 : plz use real scale of model .
2 : take good camera position and use 10 - 12mm - 14mm focal on camera .

good luck for rest .
Thank you for your comments, cc is always welcome.
All models are real scale, I actually have a fetish for real scale, but please point me to the shots you found problematic, there is always the possibility to have missed something.
As far for the camera lens choice is always depending on the scene and the product you want to focus.
In this case the product that the camera is focusing on are the aluminum window opening systems and the lenses you recommend produce ugly edge distortions that makes the slim lines of the product looking ugly fat, something that the client wants to avoid.
For example look at the 6th interior image, in that case I had to use If I remember correctly a 12mm lens, notice how "fatter" the system is looking towards the edges, I had to cover with a curtain the left side to hide the strong anomaly.
In general I rarely find use of a lens smaller than 18mm but as I've said is scene dependent.

Re: Various Works

Posted: Sat Apr 16, 2016 10:06 pm
by Keraressi Abdelkarim
yeah thank u to informe me . now i see ur camera is really good i didnt know u want to focus on allimunium ex.. windows . good job :3 :D :*

Re: Various Works

Posted: Sun Apr 17, 2016 6:11 pm
by artattak
Really really good job.