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Weirds things

Posted: Mon Jan 04, 2016 3:13 pm
by ana028
Hello :)

It's been years since my last post in this forum and it's been years without touch any 3d software....

... and I woke up today and I thought in Lightwave and Kray :) and I started to install everything again
I forgot how to use Kray and Lightwave.... it's been a long time... is crazy how easy we can forget the
things... and then I started with a crazy idea that it was in my mind this morning when I woke up..

It was about weird things on the floor emitting light and like always the dark box room to make the test...
and that was the result... I know... is not the kind of things you can see in this forum with so many
professionals works already been posted, but I wanted to shared because is super weird but I like this
kind of works.

See you soon :)

Re: Weirds things

Posted: Mon Jan 04, 2016 3:26 pm
by thomas
What a coincidence! I was just in the process of making a similar abstract render in Kray, to post in the gallery.

Cool stuff - can you post a render with irradiance caching turned off?

Re: Weirds things

Posted: Mon Jan 04, 2016 3:29 pm
by Janusz Biela
Hello!
I think this is normal to forget how to use software especially after that long time.
In Kray 3.0 LEM system works differently: these LEM sources gives no interpolated shadows (similar to Area Lights). If you can, please share this scene I will test it.

Re: Weirds things

Posted: Mon Jan 04, 2016 6:09 pm
by thomas
Hi Janusz!

When you look at Behance, it's full of Cinema 4D + V-ray tests of very abstract scenes that look great, and attract a lot of graphic designers to the software because it's so simple:
1) Turn on V-ray physical sky
2) Use some simple geometry but with really great material shading (presets) and instancing and boolean tricks.
3) Colour grading (with the V-ray tonemapping) AFTER the render.

I hope with Kray 3 the shaders and PhySky will allow us to do similar (or better!) stuff, so the LW + Kray combination catches on outside of the arch-viz community!

Re: Weirds things

Posted: Mon Jan 04, 2016 6:18 pm
by thomas
I'm talking about stuff like this:

https://www.behance.net/gallery/3200320 ... Renders-06

Damn... Lightwave is going to need to advance FAST in my opinion, because other render engines have been capable of doing subsurface scattering and micro-poly displacement really well for a couple of years now, and it's not good to always have to say "Ah, no, Lightwave can't do that".

Re: Weirds things

Posted: Mon Jan 04, 2016 10:35 pm
by ana028
Janusz Biela wrote:Hello!
I think this is normal to forget how to use software especially after that long time.
In Kray 3.0 LEM system works differently: these LEM sources gives no interpolated shadows (similar to Area Lights). If you can, please share this scene I will test it.
Helloooo Janusz :) nice to "see" you again :)

Here is the scene... looking forward to see what are you going to do with the scene,
you got the eye... I'll continue using my kray 2.6... I'm not a pro and you know... I spent
a lot of money in software and still I can't hit your level with the 2.6... version of the plugin
but looking forward to see your test :) I can tell you that took me less time to do all the
topological models than the setup with kray because I forgot completely how to use it but
at the end I figured out and I'm really happy with the render :)

Re: Weirds things

Posted: Tue Jan 05, 2016 12:51 am
by ana028
thomas wrote:What a coincidence! I was just in the process of making a similar abstract render in Kray, to post in the gallery.

Cool stuff - can you post a render with irradiance caching turned off?

Hello, here is a small test of the scene without irradiance cache, I did a smaller res render and also low AA but the scene it's been uploaded know so... feel free to use it and test it :)

Re: Weirds things

Posted: Tue Jan 05, 2016 11:34 am
by Janusz Biela
thomas wrote:I'm talking about stuff like this:

https://www.behance.net/gallery/3200320 ... Renders-06

Damn... Lightwave is going to need to advance FAST in my opinion, because other render engines have been capable of doing subsurface scattering and micro-poly displacement really well for a couple of years now, and it's not good to always have to say "Ah, no, Lightwave can't do that".
To do that we need:
-Cinema 4D - you can replace with LW or Kray
-Octane - you can replace with LW or Kray 2.x but you will get limits with no shaders, no displacement
- Zbrush - you have to learn*
- World Machine - you have to learn*
- Xparticles - you have to learn*

*you have to learn = is not so easy to make even basic things
...at least 1-2 years to make these spheres an stones which you can no use for anything :wink:

Re: Weirds things

Posted: Tue Jan 05, 2016 2:41 pm
by thomas
Hi Janusz,

Maybe you're right, but in my experience even getting decent subsurface scattering results in Lightwave takes so much time and tweaking to get basic results that it becomes too difficult - especially in today's marketplace for 3D software.

For the record, I'm trying to get to grips with SSS in LightWave, and, well, the manual is of very little help! For starters, you need to choose between:
- Sigma
- Sigma 2
- Simple Skin
- Skin
- Kappa
- Kappa 2
- Omega
- SSS
- SSS 2

To make things worse, the documentation for some of these is exactly the same. Come on NewTek: how hard can it be to make one or two SSS shaders with clear documentation and ease of use?

Re: Weirds things

Posted: Wed Jan 06, 2016 2:53 am
by jdomingo
thomas wrote:Hi Janusz,

Maybe you're right, but in my experience even getting decent subsurface scattering results in Lightwave takes so much time and tweaking to get basic results that it becomes too difficult - especially in today's marketplace for 3D software.

For the record, I'm trying to get to grips with SSS in LightWave, and, well, the manual is of very little help! For starters, you need to choose between:
- Sigma
- Sigma 2
- Simple Skin
- Skin
- Kappa
- Kappa 2
- Omega
- SSS
- SSS 2

To make things worse, the documentation for some of these is exactly the same. Come on NewTek: how hard can it be to make one or two SSS shaders with clear documentation and ease of use?
you know what is the answer to this right? WAIT FOR K3.
........
i was asked by my colleague when will have peace on earth, i answer him, wait for kray 3. (he gave me a blank face).....happy new year guys... :D :) :lol:

Re: Weirds things

Posted: Wed Jan 06, 2016 11:34 am
by thomas
Trust me, I am definitely waiting for K3 :D

Re: Weirds things

Posted: Wed Jan 06, 2016 1:46 pm
by Janusz Biela
I am not coder but complex surfaces are not easy to simulate and those in LW (Nodes) are not optimized for LW Core Engine. They are mostly 3th part software and this situation tell me: code is just written down but has nothing to do with speed or good looking effect...

Re: Weirds things

Posted: Wed Jan 06, 2016 1:58 pm
by Janusz Biela
One more think: power of software 3D is in Shaders. Why V-ray is still King. Is freaking fast and you can render there everything without problems.
Personally I do not believe any new software with "magic" features which appear lately - they will disappear fast .
Here very interesting info:
http://3d-graf.blogspot.fi/2014/11/vray-corona.html

I do not use V-ray because it give me headache with modelling, GUI, heavy code, prices, rendering (in some parts V-ray is very, very bad) and also if everybody use it (almost) I do not, because I am individualist, it doesn`t mean I have to.
I like LW since version 4.0 and I feel very comfortable with this software (before was Real 1.4 for Amiga on one floppy disc).

Re: Weirds things

Posted: Wed Jan 06, 2016 4:50 pm
by thomas
Hey Janusz,

Interesting to read about Corona. I also feel the same way as you do: I really like working with LightWave and Kray. Nothing else feels good for me, so I won't be changing anytime soon!

Been using it since version 5, faking radiosity with 100 extra lights and being amazed by the LightScape first radiosity software!