More glass bottle tests...
Posted: Wed Nov 25, 2015 12:38 pm
Hi!
I'm keeping on doing more glass tests with LW + Kray and going a bit crazy over how unpredictable the process is. It seems like every method I use, something unexpected always pops up that makes the render look or behave badly...
Here's a glass test comparison, showing another weird behaviour. The last render (on the right) is exactly the same as the middle render, but with 1 percent refraction blur on the bottle surface. Just Lightwave nodes (LW Fresnel node to diffuse and reflection, and LW reflection and refraction shading nodes). This stuff is making me crazy. The last render looks good, but introduces the black side edges in the bottle again that should not be there - there is NOTHING black or even dark around the bottle in the scene, as you can tell from the middle render.
I'm keeping on doing more glass tests with LW + Kray and going a bit crazy over how unpredictable the process is. It seems like every method I use, something unexpected always pops up that makes the render look or behave badly...

Here's a glass test comparison, showing another weird behaviour. The last render (on the right) is exactly the same as the middle render, but with 1 percent refraction blur on the bottle surface. Just Lightwave nodes (LW Fresnel node to diffuse and reflection, and LW reflection and refraction shading nodes). This stuff is making me crazy. The last render looks good, but introduces the black side edges in the bottle again that should not be there - there is NOTHING black or even dark around the bottle in the scene, as you can tell from the middle render.