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				Bed room
				Posted: Sun Nov 22, 2015 8:38 pm
				by Janusz Biela
				I gave last shoot for K2 because I wanted finish edge/corner detection processing in Nodes. 
All surfaces Nodes. No specular. Time render is longer then V-ray but Kray has no shaders at all include no physical lights support inside engine. 
V-ray RAW render:
Kray RAW render:
Here how it works:
[youtube]L2S8u0LU6Yo[/youtube]
 
			
					
				Re: Living room
				Posted: Mon Nov 23, 2015 10:42 am
				by artattak
				Jak zwykle super i nie ma sie do czego przyczepić.
Motyw z brudzeniem krawędzi kiedyś robiłem na nodach nawet to wyszło tylko używałem weightmap.
Ale widzę że rozwiazanie które Pan użył daje wieksze pole manewru i na pewno je  przetastuję w moich kolejnych pracach.
			 
			
					
				Re: Bed room
				Posted: Thu Jan 14, 2016 11:57 am
				by vgabex
				Hi, this is a real flat in Budapest, Hungary. More pictures: 
http://design.hu/magazin/art-design-muz ... gyalfoldon 
			
					
				Re: Bed room
				Posted: Thu Jan 14, 2016 3:56 pm
				by thomas
				Hey Janusz,
Do you know if... No, wait. Of course you know: you know everything about LW and Kray!  
 
 
Is there a way to do fake "rounded edge" shading on an object with hard edges by detecting the proximity to an edge and changing the surface normal?
 
			
					
				Re: Bed room
				Posted: Thu Jan 14, 2016 10:19 pm
				by Janusz Biela
				It is shader for LW with this effect. I think inside is threshold level for detection. Not supported by Kray.