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Bed room

Posted: Sun Nov 22, 2015 8:38 pm
by Janusz Biela
I gave last shoot for K2 because I wanted finish edge/corner detection processing in Nodes.
All surfaces Nodes. No specular. Time render is longer then V-ray but Kray has no shaders at all include no physical lights support inside engine.
V-ray RAW render:
room_17min.jpg
Kray RAW render:
K2_RAW.png
K2_override.png
K2_override_HiRes.png
Here how it works:
[youtube]L2S8u0LU6Yo[/youtube]

Re: Living room

Posted: Mon Nov 23, 2015 10:42 am
by artattak
Jak zwykle super i nie ma sie do czego przyczepić.
Motyw z brudzeniem krawędzi kiedyś robiłem na nodach nawet to wyszło tylko używałem weightmap.
Ale widzę że rozwiazanie które Pan użył daje wieksze pole manewru i na pewno je przetastuję w moich kolejnych pracach.

Re: Bed room

Posted: Thu Jan 14, 2016 11:57 am
by vgabex
Hi, this is a real flat in Budapest, Hungary. More pictures: http://design.hu/magazin/art-design-muz ... gyalfoldon

Re: Bed room

Posted: Thu Jan 14, 2016 3:56 pm
by thomas
Hey Janusz,

Do you know if... No, wait. Of course you know: you know everything about LW and Kray! :D

Is there a way to do fake "rounded edge" shading on an object with hard edges by detecting the proximity to an edge and changing the surface normal?

Re: Bed room

Posted: Thu Jan 14, 2016 10:19 pm
by Janusz Biela
It is shader for LW with this effect. I think inside is threshold level for detection. Not supported by Kray.