Page 1 of 1

corner corner corner problemmmm!!

Posted: Thu Jan 15, 2015 7:04 pm
by nico
Hi user, how are you?
sorry for silent, we see the website and new tread but this moment we haven't work for 3d render so we can't show last work in kray.
For same work use octane but kray it's first love!!
We have problem with corner of this scene, have create too a balck box out of object but nothing.

Re: corner corner corner problemmmm!!

Posted: Fri Jan 16, 2015 12:02 am
by Janusz Biela
Hello!
A bit too small but I suspect:
- Path passes in Final Gathering tab are zero (should be 1 and minimum 50% distance)
- please check geometry it can be hole which affect light leak effect
- do you use Dielectric Node?

other less probably causes:
- very strong light from outside (so again light leak)
- wall geometry is without thickness. Bad solution because in Final Gathering is very important to protect scene by thick walls - these photons has much less accuracy then Path Tracing photons. Also interpolated photons has size and this determinate errors in corners which is of course normal. We have special tool Path Passes to support these photons by very accurate Path Tracing photons in corners. Render is longer but Photon Map is more accurate.

Re: corner corner corner problemmmm!!

Posted: Fri Jan 16, 2015 6:24 pm
by nico
thank's Janusz. we see that in bathroom with window there is this problem. In other witout window no. so image a "problem" with power of sun in physical sky panel :wink:

Re: corner corner corner problemmmm!!

Posted: Fri Jan 16, 2015 8:01 pm
by Janusz Biela
ok then. Try keep power of light sources keep in balance (no crazy 1000% Lumi) K2.x as other renders engines has problem when source of lights is too strong. We have special tool for control that but is not working properly in my opinion....so again we have to wait for K3 :wink: