Yes I agree.
Leaf material is difficult and time consuming during render.
In this project all materials are based on standard surfaces, no nodes,
what is easy to see in the carpaint material. Looks ugly.
It is very confusing, to setup materials that they are looking good in studio
and watching how they looking terrible in exterior scene with a sun light.
I hope nodes will solve this problem.
I read your posts about nodes.
At first it is little complicated when you start with this,
but after a little time the idea how they work, begin to be clear.
I'm glad you are going to explain the basic knowledge about nodes. Very helpful.
Especialy that Lightwave has a lot of them and wrong experiments could discurage to use them.
Could you poste some suggestions for architetural materials like concrate, plaster, stone etc.?
I'ts propabely the same way, but I'll be thanksful.
In a free time I'm trying testing nodes.
When I'll start next project I'll try to post the vizualisation process from the beginig to the end.
It maybe help to other users...
Im not sure if I'm good and strong enough, but it could be a chance not only for me but to others too
to watch or take a part with this to share and increase skills in one project that could be a start up to our own for the futue.
Maybe it will works
PS.
I think it could be usefull to create on Kray board a heading with some explainations about solutions/settings
for various scene: studio/interior/exterior. Maybe you have somethig like this in your mind...
It could be good to refresh knowledge about this in a separete heading to get them together.
For this moment it is necessary to dig a lot of posts. Some of them (I mean tips&tricks) are probabely out of date...
THX