Some test
Posted: Thu Feb 06, 2014 8:59 pm
Hi, today I set up a very simple scene just to test some materials and experiment with Kray.
There are some settings I don't understand well, this is my first attempt because I always used the default lw engine.
Here are the 2 super basic raw renders, no post production, no tone mapping, just the two jpgs saved from the image viewer. Keep in mind that this is not a comparison, just a test to help me understand how the engine works.
So, this are my questions/observations:
- besides the tone mapping (lw render is srgb color space, which I like a lot because is fine with just a little pp), I see a different rendition in materials that I don't undestand: i.e. the wood, the floor and the curtains, I mean not just the colors.
The plexy seems a bit different in reflection also, look at the bottom of the transparent chair. Are the difference because of the tonemap or other settings?
- It seems strange how AA works, what's the best algoritm? I tryied quadratic 0.5, 1.0 and 2.0 Radius to see what's change, but with greater radius i get a really soft image, and with small value I get moirè on wood and fabric without a clean result. Coming from lw which is easy with unified sampling I'm a bit lost with this settings...
- What's the problem with the noise under the transparent chair? Is it because of the AA or the shadow/lights sampling? What's the equivalent of lights/shadow sampling in kray?
- Another big problem: if I save images as png32 for composiiting (just for the background) I lost all the transparent objects. See the third image. How does the alpha for transparency works?
That's it for now, many thanks in advance!
update: added the kray tonemapped, I still see a strange behaviour in wood and the curtains...
There are some settings I don't understand well, this is my first attempt because I always used the default lw engine.
Here are the 2 super basic raw renders, no post production, no tone mapping, just the two jpgs saved from the image viewer. Keep in mind that this is not a comparison, just a test to help me understand how the engine works.
So, this are my questions/observations:
- besides the tone mapping (lw render is srgb color space, which I like a lot because is fine with just a little pp), I see a different rendition in materials that I don't undestand: i.e. the wood, the floor and the curtains, I mean not just the colors.
The plexy seems a bit different in reflection also, look at the bottom of the transparent chair. Are the difference because of the tonemap or other settings?
- It seems strange how AA works, what's the best algoritm? I tryied quadratic 0.5, 1.0 and 2.0 Radius to see what's change, but with greater radius i get a really soft image, and with small value I get moirè on wood and fabric without a clean result. Coming from lw which is easy with unified sampling I'm a bit lost with this settings...
- What's the problem with the noise under the transparent chair? Is it because of the AA or the shadow/lights sampling? What's the equivalent of lights/shadow sampling in kray?
- Another big problem: if I save images as png32 for composiiting (just for the background) I lost all the transparent objects. See the third image. How does the alpha for transparency works?
That's it for now, many thanks in advance!
update: added the kray tonemapped, I still see a strange behaviour in wood and the curtains...