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resort lobby test render
Posted: Thu Nov 28, 2013 12:59 pm
by azman_821009
hi guys,
i have problem with light setting for interior resort lobby. this render took 30 minutes for hd 720p resolution (total frame 360). need some help with lighting setup & less render time.
thank you.
Re: resort lobby test render
Posted: Sat Nov 30, 2013 1:49 am
by Keraressi Abdelkarim
i see u have 2 problem here not really problem . 2 things i mean .
1 . lighting
2 - surfaces .
but nice render keep going .
if u need realistic render u dont care about render time .
by the way really nice realsitic details (Y) . good luck .
about lighting interior and exterior very easy . i put scn lighting setup in kray scn depo .
there u go :
http://www.kraytracing.com/joomla/forum ... pic#p19197
GLuck.

Re: resort lobby test render
Posted: Sat Nov 30, 2013 10:21 am
by nico
you need to work very hard....can test lightwave3d scene or try this
http://www.kraytracing.com/joomla/forum ... =viewtopic
Re: resort lobby test render
Posted: Mon Dec 02, 2013 7:03 am
by azman_821009
thanks and really appreciate for the scenes brothers. i've seen both scenes and u are using area lights. the one I did was lumi panel. what is the different between the two lights anyway?
anyway here is the update perspective. I used a lumi panels at the lobby area. need some comments.
thanks
Re: resort lobby test render
Posted: Tue Dec 03, 2013 4:08 am
by 3dream
Seems to me that the hallway like areas should be much brighter. Probably not bright enough with lumi polys. Also a space like this with such volume might have some overhead lights, high pendant lights etc. Not sure if this is artistic or fully designed from arch drawings...
It all seems a bit dark to me. But from first image to second, your making great progress!
Re: resort lobby test render
Posted: Tue Dec 03, 2013 8:55 am
by nico
azman_821009 the update it's > quality.
now you can work on surface.
floor need reflection + blurring
light power need + pover - so i think work in pwer 1.0 - test 1.5 or 2.0
active physical sky and playng with tonemap.
and read the tread as this:
http://www.kraytracing.com/joomla/forum ... =viewtopic
Re: resort lobby test render
Posted: Tue Dec 03, 2013 9:19 am
by azman_821009
thanks for the comments guys. this perspectives took almost 3 hours ++ for render time with resolution 3730x1754.
It's normal for render time for the resoultion? And how can I reduce the render time for animation?
Re: resort lobby test render
Posted: Tue Dec 03, 2013 10:00 am
by Janusz Biela
Please just post this scene (no details, only walls) Will try set up light for you.
Re: resort lobby test render
Posted: Wed Dec 04, 2013 4:16 am
by Keraressi Abdelkarim
yes janusz u right
poste it man ^^

Re: resort lobby test render
Posted: Wed Dec 04, 2013 4:24 am
by azman_821009
lightwave3d wrote:yes janusz u right
poste it man ^^

hi bro. i just sent a private message for the link to you. please check your inbox. thanks.

Re: resort lobby test render
Posted: Wed Dec 04, 2013 6:45 am
by Keraressi Abdelkarim
azman_821009 wrote:lightwave3d wrote:yes janusz u right
poste it man ^^

hi bro. i just sent a private message for the link to you. please check your inbox. thanks.

thhnx man . now go see your PM i sent u scn with setup . cheers hope its usefull

Re: resort lobby test render
Posted: Wed Dec 04, 2013 8:33 am
by azman_821009
lightwave3d wrote:azman_821009 wrote:lightwave3d wrote:yes janusz u right
poste it man ^^

hi bro. i just sent a private message for the link to you. please check your inbox. thanks.

thhnx man . now go see your PM i sent u scn with setup . cheers hope its usefull

thanks bro. yes i already open the files & reply to ur email again..please check..tq

Re: resort lobby test render
Posted: Mon Dec 09, 2013 3:02 pm
by Janusz Biela
Now I know why you have "flat feeling light" because of Gi resolution. It was really too big for this scene (over 2 meters) Also very bad setup with GI.
Here my 5-8 minutes renders + QMC + fast AE. I used only Physky light.
Re: resort lobby test render
Posted: Mon Dec 09, 2013 4:44 pm
by azman_821009
thanks for the comments Janusz. usually for the exterior i used GI about 2-3 meters & for the interior is about 250-500cm

.. are u using just only Physky Light? no additional light? i'm still not familiar to play with tone map.
Re: resort lobby test render
Posted: Mon Dec 09, 2013 5:37 pm
by Janusz Biela
azman_821009 wrote:thanks for the comments Janusz. usually for the exterior i used GI about 2-3 meters & for the interior is about 250-500cm

.. are u using just only Physky Light? no additional light? i'm still not familiar to play with tone map.
This resolution (2-3 m) you use for bird eye renders because detail are far to waste time for good GI, but in this case 500-600 mm is ok.
Use this tonemap: