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Interesting ...
Posted: Wed Nov 27, 2013 11:24 pm
by rosstheboss
Re: Interesting ...
Posted: Thu Nov 28, 2013 12:11 am
by Janusz Biela
Good for testing

Re: Interesting ...
Posted: Thu Dec 12, 2013 4:54 pm
by Keraressi Abdelkarim
i saw it man weeks ago but i didnt read now i read it xD.
Re: Interesting ...
Posted: Fri Dec 13, 2013 3:14 am
by Keraressi Abdelkarim
Where we can poste render pls ?
Re: Interesting ...
Posted: Fri Dec 13, 2013 5:46 am
by Keraressi Abdelkarim
still on testing
Re: Interesting ...
Posted: Fri Dec 13, 2013 6:51 am
by jonathlee
Nice, keep it coming.
Re: Interesting ...
Posted: Fri Dec 13, 2013 7:37 am
by Keraressi Abdelkarim
Hey thnx man.
this is my surface on kitchen . i know its not yet as the original but its dats what i can do with surfaces editor no nodes :/
i think never learn node on mylife its hard. so dats why i stick with old surfaces build.

Re: Interesting ...
Posted: Fri Dec 13, 2013 9:03 am
by jonathlee
No nodes? Same here, I'm also have no idea how nodes work. But it was indeed a powerful tools in creating realistic software.
Re: Interesting ...
Posted: Mon Dec 16, 2013 6:06 pm
by khan973
Guys, don't be afraid of nodes, I was back in 2009 but I jumped in progressively. First, just do you reflexion with nodes, then Colors, and so on.
LightWave is nice enough to let you use both systems simultaneously.
Once you get comfortable, try more and more things then you'll be killer, no doubt.
It looks more scary than it actually is.
Re: Interesting ...
Posted: Mon Dec 16, 2013 7:20 pm
by Janusz Biela
Please search at the forum my post with my Nodes system. I do not use shaders there so is not difficult to use it. There is solution where is impossible to do some parts in standard LW setup: Normal map transformation, colour tool (the most important!), blur map reflection, fresnel connected with diffuse in Auto Mode.
I repeat again: is no solution to do good renders without Nodes. Kray engine render is very physically (more then you imagine) and from my tests between Maxwell and Kray is not big difference. Maxwell is King if we talk about accuracy.
Using Nodes from LW, Kray with QMC solution (in K3 perhaps we will use new Final Gathering engine instead of QMC), physical behaviour of surfaces, good post process and no crazy tricks in scenes - You will enter to really HQ zone.
Re: Interesting ...
Posted: Tue Dec 17, 2013 9:28 am
by nico