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				night scene render
				Posted: Fri Nov 08, 2013 6:48 pm
				by azman_821009
				hi guys,
need some tips & tricks how to setup lighting for exterior & the huge city at night scene animation fly-thru?
how can i reduce the noise of lumi on the wall? 
thank you.
 
			
					
				Re: night scene render
				Posted: Fri Nov 08, 2013 7:36 pm
				by Janusz Biela
				This is Direct Mode render? It looks as Lumi Lights transformed to Area Lights...
			 
			
					
				Re: night scene render
				Posted: Fri Nov 08, 2013 8:08 pm
				by azman_821009
				here is my setting..im still weak for night scene..
 
			
					
				Re: night scene render
				Posted: Fri Nov 08, 2013 8:33 pm
				by Janusz Biela
				btw
Do not keep Octree low (I doubt you have small amount of RAM)
1. Reflection on walls?
2. Power of Lumi lights?
			 
			
					
				Re: night scene render
				Posted: Fri Nov 08, 2013 8:45 pm
				by azman_821009
				
			 
			
					
				Re: night scene render
				Posted: Fri Nov 08, 2013 9:10 pm
				by Janusz Biela
				...and first question?  

 
			
					
				Re: night scene render
				Posted: Fri Nov 08, 2013 9:17 pm
				by azman_821009
				sorry for the first question..here is the setting..
 
			
					
				Re: night scene render
				Posted: Fri Nov 08, 2013 9:27 pm
				by Janusz Biela
				It looks for me as not supported Node in scene. Dielectric Node?
			 
			
					
				Re: night scene render
				Posted: Fri Nov 08, 2013 9:36 pm
				by azman_821009
				Janusz Biela wrote:It looks for me as not supported Node in scene. Dielectric Node?
what do u mean by not supported Node in scene? Am i using a Node editor? no dielectric Node anyway.
 
			
					
				Re: night scene render
				Posted: Fri Nov 08, 2013 9:39 pm
				by Janusz Biela
				Node which is not fully supported in Kray or ...moment I remember something:
Did you used very high level of Bump Map?
			 
			
					
				Re: night scene render
				Posted: Fri Nov 08, 2013 9:49 pm
				by azman_821009
				Janusz Biela wrote:Node which is not fully supported in Kray or ...moment I remember something:
Did you used very high level of Bump Map?
yes. i think so. not really high i think the texture amplitude is about 5-10. the rest is 100% or less..that one only for wall.
ok here is my overall setting of this scenes. actually im too worry right now because i have another job for architecture animation on night scenes. i do not know i can do it or not.
 
			
					
				Re: night scene render
				Posted: Fri Nov 08, 2013 10:11 pm
				by Janusz Biela
				I think problem is from this Image World. it is LDR.
Also you have many bad setup in Kray (which doesn`t affect this error except  25 bounce light...You need maximum 12 in Kray)
Best idea is just send me part of scene (export all to another folder and delete everything what Is not needed and still keep problem)
actually im too worry right now because i have another job for architecture animation on night scenes
it is happen when user doesn`t sacrifice time for training, free scenes digging in 
nuances of software or making more then only commercial stuff 

 (sorry I have to bad sometimes)
janusz.biela@gmail.com 
			
					
				Re: night scene render
				Posted: Sat Nov 09, 2013 1:44 pm
				by Janusz Biela
				The solution was easy to find. Contact me via Skype.
			 
			
					
				Re: night scene render
				Posted: Sun Nov 10, 2013 6:25 pm
				by jnom
				Janusz what was the problem and solution you came up with?
From first glance it looks like high specular and bump setting.
			 
			
					
				Re: night scene render
				Posted: Sun Nov 10, 2013 9:32 pm
				by Janusz Biela
				jnom wrote:Janusz what was the problem and solution you came up with?
From first glance it looks like high specular and bump setting.
It is old bug from Kray. When you put luminosity surface + Kray Shader with switched RayTracing inside. 
To avoid this problem I suggest put that surfaces in separate layer and then use LW raytracing flag.