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translucent lampshade

Posted: Tue Nov 05, 2013 12:25 pm
by jnom
How do we replicate this in kray? Smooth falloff like sss.
http://www.cgdigest.com/creating-a-lamp ... l-in-vray/

Re: translucent lampshade

Posted: Tue Nov 05, 2013 1:12 pm
by Janusz Biela
jnom wrote:How do we replicate this in kray? Smooth falloff like sss.
http://www.cgdigest.com/creating-a-lamp ... l-in-vray/
This is very easy...will post scene for that soon

Re: translucent lampshade

Posted: Tue Nov 05, 2013 2:54 pm
by Janusz Biela
So here scene. The setup is easy: Physical Light inside and Double Translucency (can be also normal translucency but by Double system I reduced not necessary photons inside lamp shades - so they travel only from inside to outside). I think this is meaning in V-ray shader...we do it easy by powerful LW Nodes. I think V-ray shader reduce also time render and increase quality but I am not sure about this.

This can be used also for leaf surfacing but instead colour we attach two different textures. Actually this is the best solution for plants.

The meaning of this Node is exactly same as V-ray shader.

Re: translucent lampshade

Posted: Tue Nov 05, 2013 3:39 pm
by jnom
Thanks Januz. You're right this is best way for leaves. I use it in vray, too, because there's another tutorial using same vray material for leaves I found before. I didn't try to replicate in lw because I know I have to use nodes and that would take too much time testing.

Re: translucent lampshade

Posted: Tue Nov 05, 2013 7:37 pm
by nico
thank's janusz