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				Tutorial MarvelvelousDesigner - Modeler CABLES
				Posted: Mon Oct 28, 2013 8:42 pm
				by Janusz Biela
				Here idea how connect two software and take what is the best from both  

Idea is in 100% of my invention and I want share it at Kray forum.
I will continue tutorials with MarvelousDesigner later with making pillows, beds, sofa etc. so will be more.
Good luck!
[youtube]-TrbWRj821Y[/youtube]
 
			
					
				Re: Tutorial MarvelvelousDesigner - Modeler
				Posted: Tue Oct 29, 2013 9:31 am
				by mato
				Nice Tutorial 
 
 
More interesting and usefull tutorials are very wellcome.
 
			
					
				Re: Tutorial MarvelvelousDesigner - Modeler
				Posted: Tue Oct 29, 2013 12:00 pm
				by Janusz Biela
				mato wrote:Nice Tutorial 
 
 
More interesting and usefull tutorials are very wellcome.
 
Yes, that's my idea. On web are millions tutorials but most of them are just for advertisement.
 
			
					
				Re: Tutorial MarvelvelousDesigner - Modeler
				Posted: Tue Oct 29, 2013 3:35 pm
				by pantarei
				nicest
			 
			
					
				Re: Tutorial MarvelvelousDesigner - Modeler CABLES
				Posted: Sun Nov 03, 2013 9:58 am
				by albertos
				very good idea janusz...
I use often MD, but this alternative use is genial..
I think that MD is an amazing tool.. but they have to improve a lot!
first of all Interface and Quadpoly!
btw, I have a similar method inside modeler to make pipe stitches using lwcad..
ciao
Alberto
			 
			
					
				Re: Tutorial MarvelvelousDesigner - Modeler CABLES
				Posted: Sun Nov 03, 2013 1:47 pm
				by Janusz Biela
				albertos wrote:very good idea janusz...
I use often MD, but this alternative use is genial..
I think that MD is an amazing tool.. but they have to improve a lot!
first of all Interface and Quadpoly!
I wait also for Quads. This what is now is really annoying (making subpatch from actual triangulated wire disorder UV map)  . I think Quads need more complicate code why still is not in menu options. 
albertos wrote:
btw, I have a similar method inside modeler to make pipe stitches using lwcad..
ciao
Alberto
Yes but without gravitation  

  so you lose realistic.