Tutorial for Kray 1.7
Posted: Tue Dec 19, 2006 10:24 pm
This compelte tutorial in PDF can be downloaded here: TUTORIAL PDF DOWNLOAD
Hello!
I've decided I'll post this as WIP tutorial since i guess it's better to release it in pices and everyone can contribute than to wait until it's finished...
So for starters let's do some basic LW setting up for Kray.
First we need to set LW ray trace flags to work nicely with KRay's GI.
Go to render panel and check that you have following options right.

This will ensure that GI bounces correctly through transparent surface, casts proper shadows and calculates reflections right.
The next thing I usually do is add motion modifier SunSpot to my main Sun light so that I get correct position of the sun. This also places sun 1km away which we'll use later for inverse^2 distance in light panel.

Now open your lights properties and set your sunlight to Spot light with inverse square fallof of 1km (the distance from Sunspot modifier). Also increase light brightness to 150% or 200% or more depending on your taste.

Now our scene is still lacking some global illumination from sky so we'll add sky light. Hopefully you have skylight.p plugin installed which is a wonderful plugin from Denis Pontonnier (http://perso.orange.fr/dpont/plugins/Textures.htm).
Add "Textured enviroment" on The Effects>Backdrop tab and choose Skylight procedural texture for your enviroment.
I usually set my sky to values as you see in screenshot below.

Now we're all set to fire up Kray. Stay tuned!
Hello!
I've decided I'll post this as WIP tutorial since i guess it's better to release it in pices and everyone can contribute than to wait until it's finished...
So for starters let's do some basic LW setting up for Kray.
First we need to set LW ray trace flags to work nicely with KRay's GI.
Go to render panel and check that you have following options right.

This will ensure that GI bounces correctly through transparent surface, casts proper shadows and calculates reflections right.
The next thing I usually do is add motion modifier SunSpot to my main Sun light so that I get correct position of the sun. This also places sun 1km away which we'll use later for inverse^2 distance in light panel.

Now open your lights properties and set your sunlight to Spot light with inverse square fallof of 1km (the distance from Sunspot modifier). Also increase light brightness to 150% or 200% or more depending on your taste.

Now our scene is still lacking some global illumination from sky so we'll add sky light. Hopefully you have skylight.p plugin installed which is a wonderful plugin from Denis Pontonnier (http://perso.orange.fr/dpont/plugins/Textures.htm).
Add "Textured enviroment" on The Effects>Backdrop tab and choose Skylight procedural texture for your enviroment.
I usually set my sky to values as you see in screenshot below.

Now we're all set to fire up Kray. Stay tuned!