EXTERIOR KRAY SETTING
Posted: Tue May 28, 2013 3:24 pm
Hi guys
I am working on this exterior but I still have a lot of things to do, add and fix.
Right now my biggest issue is to achieve a better time of render.
This image has been rendered in about 1 hour and 20
My PC is a Intel Q9550 RAM 8GB
Follow the Kray Settings.
GI RESOLUTION 1M
Global Photons 1000000
Power 1 N 5000 Low 20% High 80%
Precache Distance 100%
Precache Blur 0% Steps 4
FG SETTINGS
Min/Max Rays 100/400
2 Passes
Splotch D 0.1 Sensitivity 0.05
FG TRASPARENCY / REFRACTION yes
Spatial Tolerance 0.07 Angular Tolerance 25 Degrees
Min/Max Distance 200/1000
Blur Samples 2
Path Passes 1 Corner Distance 100%
SAMPLING SETTINGS
AA BOX radius 0.8
GRID 3 FSAA
QUALITY SETTINGS
Blurring Threshold 0.0002 Min/Max Rays 2000/100000 (one hundred thousand, yes, my mistake, I wanted to put 10000) with importancegammamultiplier 2.0
Accuracy 1%
PLUGINS
Physical Sky (turbidity 3 Exp 4)
QLWF GAMMA 2.2 1
Tonemap Blending Gamma 2.2 Exposure 2.2 50%
For the Grass, the plants and the Stones I've Used LW Istances and a QMC with 100 rays (applied by Kraysurfaceoption) Control Diffuse Model: Photon Mapping.
All advices are welcome
I am working on this exterior but I still have a lot of things to do, add and fix.
Right now my biggest issue is to achieve a better time of render.
This image has been rendered in about 1 hour and 20
My PC is a Intel Q9550 RAM 8GB
Follow the Kray Settings.
GI RESOLUTION 1M
Global Photons 1000000
Power 1 N 5000 Low 20% High 80%
Precache Distance 100%
Precache Blur 0% Steps 4
FG SETTINGS
Min/Max Rays 100/400
2 Passes
Splotch D 0.1 Sensitivity 0.05
FG TRASPARENCY / REFRACTION yes
Spatial Tolerance 0.07 Angular Tolerance 25 Degrees
Min/Max Distance 200/1000
Blur Samples 2
Path Passes 1 Corner Distance 100%
SAMPLING SETTINGS
AA BOX radius 0.8
GRID 3 FSAA
QUALITY SETTINGS
Blurring Threshold 0.0002 Min/Max Rays 2000/100000 (one hundred thousand, yes, my mistake, I wanted to put 10000) with importancegammamultiplier 2.0
Accuracy 1%
PLUGINS
Physical Sky (turbidity 3 Exp 4)
QLWF GAMMA 2.2 1
Tonemap Blending Gamma 2.2 Exposure 2.2 50%
For the Grass, the plants and the Stones I've Used LW Istances and a QMC with 100 rays (applied by Kraysurfaceoption) Control Diffuse Model: Photon Mapping.
All advices are welcome