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Interieur - Animation
Posted: Tue May 21, 2013 8:04 pm
by Steel

- Interieur-Animation.jpg (7.81 KiB) Viewed 4511 times
[youtube]ukF7FhuS06o[/youtube]
Greetings

Re: Interieur - Animation
Posted: Tue May 21, 2013 10:06 pm
by Janusz Biela
Great work!
I noticed some very nice tricks: for example clock and curtain
Any tech information about project?
For embed Youtube in forum You put a link code
ukF7FhuS06o between
[youtube][/youtube]
Re: Interieur - Animation
Posted: Wed May 22, 2013 10:02 am
by medzo
very nice! how long did it took to render?
Re: Interieur - Animation
Posted: Thu May 23, 2013 10:43 am
by ideart
Very nice.
Re: Interieur - Animation
Posted: Thu May 23, 2013 11:40 am
by Steel
Thanks for the comments.
The Curtains are animated with Bullet engine. The setup is attached as image. Curtain needs to be Deforming Object with Weightmap as Mesh Filter and a Null Object with an turbulence Force Field. The calculated results have to exported as .mdd file. In the scene you have to attach the .mdd file to the curtain with -> Deform-> MD Reader.
To be able to move the curtain to its individual space and with its its deformation local use "Apply Cache to: Object Space"
When Rendering the GI Cache File u have to check Allow Animation to get it work right. In my case to avoid splotches within the curtains i have use the "unseen by rays" checkbox. Take a look at the attachment.
Render times were very different between the scenes. On my fastest workstation it was between about 7min until 30min per frame (1280x720px). I have used the car paint shaders for some of the pillows. I believe that was not a good decision in case of render time.