jonathlee wrote:Any tutorial recommendation on using node base texture editor to create realistic texture please?
Been trying hard but seems clueless with the relationship of the material settings.....
(btw; do we need to learn the new way to create realistic texture in Kray 3.0?)
System will be release with K3.0 + tutorial. I created whole system almost for all materials. But why we need tutorial is that because there is kind of BASE for all surfaces and this must be explain. Of course will be also ready surfaces base (load and render) but I do not want create hundreds surfaces which make confuse. Let`s say truly: for example for interiors You need maybe 10-20 different surfaces (imho even less!) rest surfaces are just clones whit different fresnel, blur and bump. But what is the most important is this BASE is starting point which will allow You to create Your surfaces.
My Idea is not to create Nodes but system which doesn`t BEND physic. A lot of users "fly" up/down with diffuse "cheating" by this whole render and by this receiving wrong results.
System works well , is close to real behavior of surfaces and if user will receive wrong render by this it means: is wrong light or tonemaping. Why will be also tutorial with those parts of render.
Imho system of Nodes in LW is incredible rich - I think doesn`t exist similar in another software. Also I am not fan of complicated Nodes (to make hundreds connections) ...I like system or/not/add/multiply which I created with Jure by real observations.
Also there is some gaps which we can not fill - velvet, good looking glass, anisotropic reflection (they are just simulators in Nodes) and this surfaces will be done in Future in K3.0 as shaders.
In the end: system works well

Now I do not pay attention for diffuse (is AUTO)
standard materials (wood, metal, chrome, plastic etc) looks very realistic . Renders are fast (no strange Nodes inside) , in some cases one texture can be used many times! - and still You will receive different surfaces - so save time and memory, sections and connection in Node are logical and is easy to recognize what is for what.