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Challenge engine old volume1
Posted: Fri Mar 08, 2013 8:47 pm
by Keraressi Abdelkarim
SHot interior need good surfaces ... im still workin on it

Re: Challenge engine old volume1
Posted: Mon Mar 11, 2013 12:44 pm
by salvatore
I like !!
Re: Challenge engine old volume1
Posted: Tue Mar 12, 2013 5:11 am
by universalpenman
Hi Abdel I think you can improve the chairs, its too much reflection on the surface, you can put some fresnel or apply a bump texture with light scratches to it and dial down the reflection,, may be some bump for the paint at the door frame woul make more realistic that area, and man you are getting better I'm proud of you buddy, ohh please bigger renders you r killing me with those pictures, perhaps 3k by 1500 would be nice

Re: Challenge engine old volume1
Posted: Tue Mar 12, 2013 9:27 am
by Janusz Biela
universalpenman wrote:Hi Abdel I think you can improve the chairs, its too much reflection on the surface, you can put some fresnel or apply a bump texture with light scratches to it and dial down the reflection,, may be some bump for the paint at the door frame woul make more realistic that area, and man you are getting better I'm proud of you buddy, ohh please bigger renders you r killing me with those pictures, perhaps 3k by 1500 would be nice

I agree in each world...especially with small resolution. Acceptable resolution is minimum 1400 pix
btw surfaces: this is the hardest part (doing it very difficult , need huge imagination and a lot observations around You)
btw this scene a couple years ago was render by Silverlw as night view with lights coming only from bulbs (done with LimitDR function)...so lumi on the bulbs was near 100.000 %
You can post this scene here for training....
Re: Challenge engine old volume1
Posted: Tue Mar 12, 2013 9:42 pm
by Keraressi Abdelkarim
Sure janusz thnx for the tip i will when im in home i will poste it thnx janusz again i will take care and grand vision to watch good textures ex.... .
