Cache Irradiance generation
Posted: Tue Oct 10, 2006 2:17 am
Hi guys, some help plz..
When I am generating a Cache Irradiance to "SAVE" to file it takes way too long, and then when I set it to "BOTH" load and save from file and choose another angle, it doesn't generate the new Cache Irradiance map so its all splotchy. I generated one for a new scene and it took 8mins for 1million lightmapped/recieved photons, is this normal? its kinda slow to work this way, before i leave work i have to wait 8mins just to see if i have a good irradiance map, than another 8mins if i have to do it again with higher N number or whatever, this isn't very good for workflow. how do you guys manage the render times? I dont like rendering for hours only find that its splotchy, trying to get kray to work in our company buts its hard to get consistant results.
What influences how long it takes to generate a Cache Irradiance map? number of polys? strength of lights?
I can't use area lights in windows because I need to be able to see the pool and backyard through it, so i'm just using a skydome with high lumi polys. I just found out that if I make the skydome smaller instead of being km's in diameter than I get more photons into the rooms, which was good to learn.
Please help me get this sorted out so I understand.
Thanks
NiGMa
When I am generating a Cache Irradiance to "SAVE" to file it takes way too long, and then when I set it to "BOTH" load and save from file and choose another angle, it doesn't generate the new Cache Irradiance map so its all splotchy. I generated one for a new scene and it took 8mins for 1million lightmapped/recieved photons, is this normal? its kinda slow to work this way, before i leave work i have to wait 8mins just to see if i have a good irradiance map, than another 8mins if i have to do it again with higher N number or whatever, this isn't very good for workflow. how do you guys manage the render times? I dont like rendering for hours only find that its splotchy, trying to get kray to work in our company buts its hard to get consistant results.
What influences how long it takes to generate a Cache Irradiance map? number of polys? strength of lights?
I can't use area lights in windows because I need to be able to see the pool and backyard through it, so i'm just using a skydome with high lumi polys. I just found out that if I make the skydome smaller instead of being km's in diameter than I get more photons into the rooms, which was good to learn.
Please help me get this sorted out so I understand.
Thanks
NiGMa