Cache Irradiance is no help
Posted: Thu Sep 14, 2006 2:59 am
Hi,
Kray is great! I've been using the demo for a while but I can't get acceptable results using "Cache Irradiance". I was continuously having trouble with splotches on my walls etc. Then I realised I could turn off "Cache Irradiance" and my renders were much better, grainy, but still better than splotches, also its WAY FASTER than using "Cache Irradiance". But I see everyone using it on these forums so I know I must be doing something wrong. Anyone got any ideas as to what I am doing wrong?
I have attached a render with MinFG 1000, Max FG 1000, 1,000,000 photons, light mapping, received, n=15000. Hope that helps.
EDIT: Also, I have tried with 4000MinMaxFG, but it is still splotchy and slow. If i used 4000 with no "Cache Irradiace" it would be a beautiful render.
Also, I can't wait for 1.7, I am running a 4x1.8Ghz machine but Kray only uses 1x1.8. Multi-threading would be greatly appreciated!
Thanks
Pete
Kray is great! I've been using the demo for a while but I can't get acceptable results using "Cache Irradiance". I was continuously having trouble with splotches on my walls etc. Then I realised I could turn off "Cache Irradiance" and my renders were much better, grainy, but still better than splotches, also its WAY FASTER than using "Cache Irradiance". But I see everyone using it on these forums so I know I must be doing something wrong. Anyone got any ideas as to what I am doing wrong?
I have attached a render with MinFG 1000, Max FG 1000, 1,000,000 photons, light mapping, received, n=15000. Hope that helps.
EDIT: Also, I have tried with 4000MinMaxFG, but it is still splotchy and slow. If i used 4000 with no "Cache Irradiace" it would be a beautiful render.
Also, I can't wait for 1.7, I am running a 4x1.8Ghz machine but Kray only uses 1x1.8. Multi-threading would be greatly appreciated!
Thanks
Pete