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interior

Posted: Mon Dec 31, 2012 7:15 pm
by salvatore
A new interior with sun and only one lumi poly with a small luminosity outside
All advice are very welcome
happy new year to all :D

Re: interior

Posted: Tue Jan 01, 2013 12:39 am
by vpii
Looks Great

Re: interior

Posted: Wed Jan 02, 2013 12:28 am
by giacob
lighting look at the top
could improve texturing... for istance bump on tiles is too obviuos
what version of lw and kray plugin are u using?
which lighting system?

Re: interior

Posted: Wed Jan 02, 2013 4:30 pm
by Janusz Biela
Going good! I see progress :D Just to fix materials and quality :idea:

Re: interior

Posted: Fri Jan 04, 2013 12:02 pm
by salvatore
Janusz Biela wrote:Going good! I see progress :D Just to fix materials and quality :idea:
Txs to all advice :D

I still find a setting to increase the shadows because in reality the interior shadows are more dark
Now I will test a low power, best FG and increase the lumy and the sun
next render i post result

Re: interior

Posted: Fri Jan 04, 2013 2:35 pm
by Janusz Biela
salvatore wrote:
Janusz Biela wrote:Going good! I see progress :D Just to fix materials and quality :idea:
Txs to all advice :D

I still find a setting to increase the shadows because in reality the interior shadows are more dark
Now I will test a low power, best FG and increase the lumy and the sun
next render i post result

Ah no! Problem is with tonemap. Try render only Linear , then You will see shadows :lol:
But seriously You will never receive good shadows in renders.
First You must render in Path Tracing module which now is nonsense , second of all, renders need good post process (which force You to make good surfaces with HQ blur , good AA and good GI) and Third good setup of light.
Try this tonemap +Skyportals