Simulate dielectric material with nodes
Posted: Sat Sep 01, 2012 2:38 pm
Hi!
I am working something with sea material and dielectric gives me a nice result from birds-eye perspective (especially i like the absorbtion), but from human-eye perspective it renders too fake (reflections). I am playing with thicknes node into gradient and than into color filter but the result is not that good. So, does anybody knows how to set up shader nodes that would simulate dielectic material node?
I am working something with sea material and dielectric gives me a nice result from birds-eye perspective (especially i like the absorbtion), but from human-eye perspective it renders too fake (reflections). I am playing with thicknes node into gradient and than into color filter but the result is not that good. So, does anybody knows how to set up shader nodes that would simulate dielectic material node?