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Simulate dielectric material with nodes

Posted: Sat Sep 01, 2012 2:38 pm
by medzo
Hi!

I am working something with sea material and dielectric gives me a nice result from birds-eye perspective (especially i like the absorbtion), but from human-eye perspective it renders too fake (reflections). I am playing with thicknes node into gradient and than into color filter but the result is not that good. So, does anybody knows how to set up shader nodes that would simulate dielectic material node?

Re: Simulate dielectric material with nodes

Posted: Mon Sep 03, 2012 9:30 am
by jure
Could you show an example? Also it might be good idea to post this also to newteks forums in Nodes workshop sections... There are some clever heads there that could help you out.

Re: Simulate dielectric material with nodes

Posted: Wed Sep 05, 2012 11:19 am
by medzo
Hi!

This is what i figured out and it kinda worked for me. The depth of sea bottom is around 30m and the lagoon around 1m-3m.

Enjoy!

Re: Simulate dielectric material with nodes

Posted: Wed Sep 05, 2012 2:17 pm
by Janusz Biela
medzo wrote:Hi!

This is what i figured out and it kinda worked for me. The depth of sea bottom is around 30m and the lagoon around 1m-3m.

Enjoy!
Thanks will test it!