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Interior

Posted: Mon Jul 23, 2012 1:06 pm
by medzo
Hi

I would like to share a project I did a while ago.
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Re: Interior

Posted: Tue Jul 24, 2012 8:44 am
by salvatore
very good render :D
texture are perfect to me! And light!
Only add background in windows and more furnishings and amazing :D

Re: Interior

Posted: Tue Jul 24, 2012 11:48 pm
by albertos2008
wow!.. very nice and natural lighting.. (I'm not very skilled kray technician about tonemapping stuff)
just two notes:
_you can improve alot and in very easy way fabrics model using the incredible "marvelous designer" tool
_you can add a very bright light source on distant walls in the last two images.. pictures will feel more "deep" and interesting like the first three

ciao

Alberto

Re: Interior

Posted: Wed Jul 25, 2012 11:41 am
by Janusz Biela
Good renders! As You noticed, good surface setup are very important (very good wood materials) Render is quite cold - in this case I use light beige colors walls or stronger LWF gamma or more color full lights. I would like put lights ON in kitchen area.

Re: Interior

Posted: Wed Jul 25, 2012 12:16 pm
by medzo
Thanks for comments. When I will have some time I will try them out. About tonemappig... I dot use exponential any more, I just use QLWF with gamma 2.2 and tonemapper also with gamma 2.2 set to 100%, the rest I tonemap in Photoshop.

Re: Interior

Posted: Thu Jul 26, 2012 3:06 am
by jdomingo
wow, really great render . just a small crits if i may, those things hanging on the ceiling look like floating to me or not really attached to the ceiling. overall they aree all great render.

Re: Interior

Posted: Thu Jul 26, 2012 12:11 pm
by medzo
thanks jdomingo! to be honest I didnt even notice the lack of contact shadows on the ceiling. Hope kray 3.0 wont need high render setup to show contact shadows.

PS: I am getting more and more hyped up on kray 3.0 :) What about you - everybody?

Re: Interior

Posted: Fri Jul 27, 2012 3:46 am
by jdomingo
ya hope they look into this in the next version. i always use uncached when dealing with contact shadow and yes it render longer than cached.

yup looking forward for the next version of kray. i hope i get excited about what they will bring out. :D

Re: Interior

Posted: Fri Jul 27, 2012 10:02 am
by jure
Remember that in order to get good contact shadows it's important to keep FG spatial tolerance setting low enough. For good quality interiors this means around 0.05-0.07. Of course this means longer render times but for quality you need a little patience. :)