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				Details
				Posted: Wed Feb 01, 2012 11:41 am
				by Alek6
				Hi! How can i improve the clearness of details in a render? Which parameters?
			 
			
					
				Re: Details
				Posted: Wed Feb 01, 2012 12:19 pm
				by jure
				You will have to be more elaborate than that. Show your render first, then we can see what we can do to help you.
			 
			
					
				Re: Details
				Posted: Wed Feb 01, 2012 12:37 pm
				by Alek6
				In green zones, i want to see better the lines.
			 
			
					
				Re: Details
				Posted: Wed Feb 01, 2012 12:45 pm
				by jure
				Alek6 wrote:In green zones, i want to see better the lines.
Make color of texture lines darker.
 
			
					
				Re: Details
				Posted: Wed Feb 01, 2012 1:24 pm
				by Alek6
				Ok, i thought that i could do it with a different light... i'll try this solution
			 
			
					
				Re: Details
				Posted: Wed Feb 01, 2012 2:05 pm
				by Janusz Biela
				You need a bit complex texturing  (good diffuse map minimum 2000 pix seam , reflection map, and bump map created  by NODE Normal net...in attachment)
Do not forget for exteriors white color maximum 80% diffuse....
One more think .... camera: ONLY SHIFT CAMERA for exteriors.....
			 
			
					
				Re: Details
				Posted: Wed Feb 01, 2012 3:03 pm
				by Alek6
				Ok, i'll try that, thanks for advices
			 
			
					
				Re: Details
				Posted: Wed Feb 01, 2012 4:20 pm
				by Alek6
				It's better but not much
			 
			
					
				Re: Details
				Posted: Wed Feb 01, 2012 5:24 pm
				by Alek6
				If you have links for helping to create materials, can you put them here, please?
			 
			
					
				Re: Details
				Posted: Wed Feb 01, 2012 7:16 pm
				by Janusz Biela
				I try make fast PS for that. Contrast is very bad (You have bad tonemaping and setup of surfaces) Remember exteriors are difficult and render buildings without environment  always bring bad contrast . Trees, trees and trees this You need to hold photons....
btw I hate clip maps....