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WiP, Church of light - Oska, Japan

Posted: Wed Dec 21, 2011 7:15 pm
by Janusz Biela
took decision to show my free project, because I am stuck in one place and I would like to receive some advices.
Renders are from animation in After Effect (without motion blur, which is OFF, some DoF`s are just for test). Frames were export as static pictures and film strips effect were added in Photoshop.
These are just some parts from whole animation. Animation frames in AE have status preview...so these are just work frames without (not finished) post process.
I am thankful to Elvin Aliyev (elvin dot arc at gmail dot com) for sharing his modeling .
Exporting from V-ray, remodeling scene, texturing, lighting and composition are my production.

Re: WiP, Church of light - Oska, Japan

Posted: Thu Dec 22, 2011 12:09 am
by albertos2008
oustanding as usual...
great work of textures and other lot of things that make the difference..

sometimes I'd like to double the day just to have many extra hours to refine my projects..

please keep LW+kray alive!

ciao

Alberto

Re: WiP, Church of light - Oska, Japan

Posted: Thu Dec 22, 2011 5:13 am
by jnom
Really nice. I think chromattic abber is a bit strong.
Why you never post at newtek forum? You can get more feedback and also kray gets good publicity :mrgreen:

Re: WiP, Church of light - Oska, Japan

Posted: Thu Dec 22, 2011 9:59 am
by salvatore
:shock: Incredible amzing renders
amzing wood texture
I like atmosphere

Re: WiP, Church of light - Oska, Japan

Posted: Thu Dec 22, 2011 8:19 pm
by Janusz Biela
jnom wrote:Really nice. I think chromattic abber is a bit strong.
Why you never post at newtek forum? You can get more feedback and also kray gets good publicity :mrgreen:
...will put when will be done :wink:

Re: WiP, Church of light - Oska, Japan

Posted: Fri Dec 23, 2011 3:25 am
by khan973
Really nice light, texture, but DOF is a way too strong to me.
The quality is awesome man!!! We can telle that you master the beast pretty well!

Re: WiP, Church of light - Oska, Japan

Posted: Fri Dec 23, 2011 12:07 pm
by Janusz Biela
khan973 wrote:Really nice light, texture, but DOF is a way too strong to me.
The quality is awesome man!!! We can telle that you master the beast pretty well!
Thank You. Btw DoF , there will be dynamic DoF in animation with keyframes, so is hard to say is hard or soft :wink: Is just my idea to show some details in scene during animation so DoF sometimes must/will be very strong.

Re: WiP, Church of light - Oska, Japan

Posted: Fri Dec 23, 2011 3:19 pm
by khan973
I completely feel you, but to have this kind of DOF on certain images, you need to be quite far with a Macro Lens and it wouldn't create such perspective (more flat)
That's why it doesn't create a realistic feeling on an optic point of view.
But everything else is just perfect. Always inspiring

Re: WiP, Church of light - Oska, Japan

Posted: Fri Dec 23, 2011 5:18 pm
by jure
khan973 wrote:I completely feel you, but to have this kind of DOF on certain images, you need to be quite far with a Macro Lens and it wouldn't create such perspective (more flat)
That's why it doesn't create a realistic feeling on an optic point of view.
But everything else is just perfect. Always inspiring
DOF depends also on aperture size, so with a very good lens that has large aperture you can get very shallow DOF.

Re: WiP, Church of light - Oska, Japan

Posted: Fri Dec 23, 2011 7:13 pm
by Janusz Biela
khan973 wrote:I completely feel you, but to have this kind of DOF on certain images, you need to be quite far with a Macro Lens and it wouldn't create such perspective (more flat)
That's why it doesn't create a realistic feeling on an optic point of view.
But everything else is just perfect. Always inspiring
...just trust me, please. I know how deal with DoF pro and Z-buffer from Kray together :wink:

Re: WiP, Church of light - Oska, Japan

Posted: Sat Dec 24, 2011 11:33 am
by nico
spectacular project!!! i hope to see the final animation!! :wink:

Re: WiP, Church of light - Oska, Japan

Posted: Tue Dec 27, 2011 1:00 pm
by khan973
Janusz Biela wrote: ...just trust me, please. I know how deal with DoF pro and Z-buffer from Kray together :wink:
Lol, I didn't say you don't know how to deal with it TECHNICALLY, but it doesn't mean that it respects optical laws.
I do a lot of photography and have pretty good lenses (aperture 1.4) and there is no way you can get that.
Because DOF is also related to distance. With 24mm lens, aperture 1.4, if you point something that is 2 feet away, background will be really blurred but if you point something that is 10 feet, obviously the background won't be that blurred.
Being able to reproduce an effect TECHNICALLY doesn't mean you understand the laws behind it. I see some photorealistic trees, but leaves defy gravity laws :D
So I repeat, with such a wide lens, you can't focus that far and get such blur. I wish I could re-invent optical laws but I just can't so trust me, it's not accurate! :mrgreen:

Not starting a ping pong argument, just clarifying my point. Your images are awesome, so adding some optical accuracy wouldn't be too much :wink:

After all this is what our community is for, sharing experiences and make people better at what they do!
I can't do what you do in terms of rendering so I'll never have any advice on that but sure thing is I can share my photography knowledge!

Cheers!

Re: WiP, Church of light - Oska, Japan

Posted: Tue Dec 27, 2011 1:10 pm
by khan973
For those who are interested you can look at Hyperfocal
http://www.dofmaster.com/hyperfocal.html

Re: WiP, Church of light - Oska, Japan

Posted: Tue Dec 27, 2011 2:54 pm
by Janusz Biela
khan973 wrote:
Janusz Biela wrote: ...just trust me, please. I know how deal with DoF pro and Z-buffer from Kray together :wink:
Lol, I didn't say you don't know how to deal with it TECHNICALLY, but it doesn't mean that it respects optical laws.
I do a lot of photography and have pretty good lenses (aperture 1.4) and there is no way you can get that.
Because DOF is also related to distance. With 24mm lens, aperture 1.4, if you point something that is 2 feet away, background will be really blurred but if you point something that is 10 feet, obviously the background won't be that blurred.
Being able to reproduce an effect TECHNICALLY doesn't mean you understand the laws behind it. I see some photorealistic trees, but leaves defy gravity laws :D
So I repeat, with such a wide lens, you can't focus that far and get such blur. I wish I could re-invent optical laws but I just can't so trust me, it's not accurate! :mrgreen:

Not starting a ping pong argument, just clarifying my point. Your images are awesome, so adding some optical accuracy wouldn't be too much :wink:

After all this is what our community is for, sharing experiences and make people better at what they do!
I can't do what you do in terms of rendering so I'll never have any advice on that but sure thing is I can share my photography knowledge!

Cheers!
Do not worry :D I have just my Ideas to do (which can by crap :D ) I know differences between real world and Z-buffer with DoF and camera in LW. But I think final effect is important....

Re: WiP, Church of light - Oska, Japan

Posted: Wed Dec 28, 2011 9:20 am
by khan973
Can't argue on that you're right! Im longig to see it animated!