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Lumi noise

Posted: Wed Dec 21, 2011 10:18 am
by darickster
Hello people,
I'm posting this, the job is done the client was happy but i wasnt. What bugs me is the noise the lumi's are causing. I upped the photons through the roof but it just comes out horrible.
Office_Closeup.jpg
detail.jpg
To improve what is the best way to handle a situation like this?

Any help is welcome.

Re: Lumi noise

Posted: Wed Dec 21, 2011 4:51 pm
by jure
Is lumi calculated as direct or indirect? can you show wireframe of your ceiling?

Re: Lumi noise

Posted: Wed Dec 21, 2011 4:54 pm
by jure
Oh and very nice work! :)

Re: Lumi noise

Posted: Thu Dec 22, 2011 10:36 am
by darickster
jure wrote:Oh and very nice work! :)
Thanks Jure. I will check when i get at the office and post.

Re: Lumi noise

Posted: Thu Dec 22, 2011 4:17 pm
by darickster
Hello Jure,
The lumi are calculated indirect in render settings.

Surface luminousity is 500000
krayshader lum number 500
compute as indirect in shader is off

geometry is one large poly which is the ceiling and chroom ring with lumi poly inside only, no glass on top.

Re: Lumi noise

Posted: Thu Dec 22, 2011 9:53 pm
by jure
please show wireframe if you can.

Re: Lumi noise

Posted: Fri Dec 23, 2011 11:58 am
by darickster
posting these wires, one is scene in layout, other is model closeup ceiling.

Re: Lumi noise

Posted: Fri Dec 23, 2011 1:23 pm
by jure
hmm strange, i don't see anything in those wireframes that woul cause the noise. Perhaps you could isolate part of the scene and send it to me to investigate?

Re: Lumi noise

Posted: Tue Dec 27, 2011 1:54 pm
by khan973
To me it lloks like trees reflected on the glass

Re: Lumi noise

Posted: Tue Dec 27, 2011 2:18 pm
by darickster
no, i am referring to the white grain around the spots as seen in detail.jpg