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Glass packshot
Posted: Tue Dec 20, 2011 5:21 pm
by gibbson
Hi
I'm trying to do a realistic glass packshot in Kray, can you help me with render settings, 'cuz in Kray my scene maybe need different settings ?
problem is also in flor object (I use in surface editor in shader options: edge Transparency , maybe this shader doesn't work in Kray ?)

Re: Glass packshot
Posted: Tue Dec 20, 2011 7:33 pm
by Janusz Biela
You have to work with materials. Also caustic should be more higher + more Power.
Re: Glass packshot
Posted: Tue Dec 20, 2011 9:28 pm
by gibbson
ok I will try more caustic, its strange because render glass only in lightwave in my scene look better than kray, I tried also with material for Kray depo (node glass) but I think the results was the same.
p.s. Janusz twoje auta doprowadzajÄ… mnie do depresji
Re: Glass packshot
Posted: Tue Dec 20, 2011 9:58 pm
by jure
eem, i hope you are not trying to get the kray render look the same as LW. First of all shaders wont work in Kray so this will give you a bit different effect. Also there might be differences when using nodes. And of course tonemapping itself can make huge difference too.
So it's best you focus on one engine and tweak your materials to that one. Sometimes you need to use considerably different settings.
Re: Glass packshot
Posted: Tue Dec 20, 2011 10:54 pm
by gibbson
no - no the same colorisctic, i'm trying to raise up quality of render so I thought that better to try compute in Kray but it's not easy for me - thx