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				Glass packshot
				Posted: Tue Dec 20, 2011 5:21 pm
				by gibbson
				Hi
I'm trying to do a realistic glass packshot in Kray, can you help me with render settings, 'cuz in Kray my scene maybe need different settings ?
problem is also in flor object (I use in surface editor in  shader options: edge Transparency , maybe this shader doesn't  work in Kray ?)
 
 

 
			
					
				Re: Glass packshot
				Posted: Tue Dec 20, 2011 7:33 pm
				by Janusz Biela
				You have to work with materials. Also caustic should be more higher + more Power.
			 
			
					
				Re: Glass packshot
				Posted: Tue Dec 20, 2011 9:28 pm
				by gibbson
				ok I will try more caustic, its strange because render glass only in lightwave in my scene look better than kray, I tried also with material for Kray depo (node glass) but I think the results was the  same.
p.s. Janusz twoje auta doprowadzajÄ… mnie do depresji
			 
			
					
				Re: Glass packshot
				Posted: Tue Dec 20, 2011 9:58 pm
				by jure
				eem, i hope you are not trying to get the kray render look the same as LW. First of all shaders wont work in Kray so this will give you a bit different effect. Also there might be differences when using nodes. And of course tonemapping itself can make huge difference too.
So it's best you focus on one engine and tweak your materials to that one. Sometimes you need to use considerably different settings.
			 
			
					
				Re: Glass packshot
				Posted: Tue Dec 20, 2011 10:54 pm
				by gibbson
				no - no the same colorisctic,  i'm trying to raise up quality of render  so I thought that better to try compute in Kray but it's not easy for me - thx