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some renders
Posted: Tue Nov 01, 2011 8:50 pm
by Janusz Biela
Hey!
I want to show a few my renders (some are in progress..)
I am thankful for being inspired and help by my friend from
http://www.pandm-studio.com/ 
Re: some renders
Posted: Tue Nov 01, 2011 9:13 pm
by richardo
Stunning!!!!
Re: some renders
Posted: Tue Nov 01, 2011 10:51 pm
by Mario
Outstanding!
Did you do all the modeling or you used model colections?
What where the rendering times and what configuration you use?
Re: some renders
Posted: Wed Nov 02, 2011 3:27 pm
by salvatore
I cry! amzing, perfect, extraordinary
Re: some renders
Posted: Wed Nov 02, 2011 11:59 pm
by qbaqbaKRAY
Hi,
I'm really impresed! PERFECT VISUALIZATION!

Re: some renders
Posted: Thu Nov 03, 2011 4:29 am
by jnom
Excellent! Archiviz collection vol. 2?

Re: some renders
Posted: Thu Nov 03, 2011 10:48 am
by Pheidian
Great to see you back!

Excellent stuff, although some of them are a bit too "V-rayish" for me if you know what I mean
Colours are very well executed, lightning at some point is a bit too over the top with the colours (if you compare to professional photographs) but that can be easily tweaked in post as well.
Just gotta love that grass, excellent viidakko
Edit: I decided to tweak one of the images a bit in post (I hope you dont mind), even it's a bit hard when the image is finished, but I would like to see a bit more neutral colour on the light, dunno what you guys think...
Re: some renders
Posted: Thu Nov 03, 2011 1:52 pm
by Janusz Biela
Pheidian wrote:Great to see you back!

Excellent stuff, although some of them are a bit too "V-rayish" for me if you know what I mean
Colours are very well executed, lightning at some point is a bit too over the top with the colours (if you compare to professional photographs) but that can be easily tweaked in post as well.
Just gotta love that grass, excellent viidakko
Edit: I decided to tweak one of the images a bit in post (I hope you dont mind), even it's a bit hard when the image is finished, but I would like to see a bit more neutral colour on the light, dunno what you guys think...
Yes I agree, a bit over saturated becouse was very strong tonemaping and colour lighting, almost no Photoshop in interiors. Those renders are very old, now I have different style (soon will show renders, where I will use basic render from Kray but very complex setup of surfaces...becouse last time I notice that fact: the bigest part of renders is good texturing.
I finish slowly Church of the Light – Osaka, Japan by Tadao Ando. In model I used very complex texturing and Photoshop.
btw
time renders start from 10 min up to 40 min with 10-20 light sources, cpu i7 extreme.
Re: some renders
Posted: Thu Nov 03, 2011 4:43 pm
by Janusz Biela
Pheidian wrote:
Just gotta love that grass, excellent viidakko

btw viidakko ... finally You are content

Re: some renders
Posted: Fri Nov 04, 2011 3:12 pm
by khan973
Awesome work man!
Re: some renders
Posted: Fri Nov 04, 2011 5:06 pm
by ideart
WOW, just WOW!
Re: some renders
Posted: Thu Dec 22, 2011 1:54 pm
by mrwiggles
Amazing work as usual.
I'm really interested about the last image, i think is perfect.
I work a lot with kray but i never reached a good level of grass as the one in your renders.
Just to know can you describe your grass material... Only specular, traslucency and no reflection?
Thank you
Re: some renders
Posted: Thu Dec 22, 2011 5:52 pm
by Janusz Biela
mrwiggles wrote:Amazing work as usual.
I'm really interested about the last image, i think is perfect.
I work a lot with kray but i never reached a good level of grass as the one in your renders.
Just to know can you describe your grass material... Only specular, traslucency and no reflection?
Thank you
With plants all the time is problem

I think good idea is to put specular , translucency (double for both sides) and maybe small reflection and small diffuse. Still I do not know how deal with this. Good looking grass come with good light (I think only HDRi + Sun can do that) Also important is good texture as map probe for instancing.
Re: some renders
Posted: Mon Jan 09, 2012 12:00 pm
by mrwiggles
With plants all the time is problem

I think good idea is to put specular , translucency (double for both sides) and maybe small reflection and small diffuse. Still I do not know how deal with this. Good looking grass come with good light (I think only HDRi + Sun can do that) Also important is good texture as map probe for instancing.
Thank you a lot, golden info

Re: some renders
Posted: Thu Jan 12, 2012 3:08 pm
by 3dworks
jnom wrote:Excellent! Archiviz collection vol. 2?

indeed! any hints on this?
very good work, as one would expect from a k-master

compliments!
and: i like the concept of 'pivoted' grounding for the last box houses!