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kray materials is the best solution

Posted: Sun Oct 16, 2011 12:29 pm
by giacob
as we have in maxwell, instead of using lw imput for material
as lw materials work a bit differently with lw engine than with kray engine , the adavantage in having kray materials ( as we have mawell materials o fry materials) would be that u can have a base scene optimised for lw engine , than use the same scene with kray material or maxwell shader etc without altering the base scene
let alone that some lw material such ss material, or node with blurring, make kray go crash so we do need a kray material for them

did i made myself clear?

Re: kray materials is the best solution

Posted: Sun Oct 16, 2011 6:48 pm
by jure
Loud and clear. And you do have a point there. It shouldn't be too difficult to that and we indeed have that in our road map already. So stay tuned... :)

Re: kray materials is the best solution

Posted: Mon Oct 24, 2011 7:40 pm
by khan973
I wonder what the Roadmap looks like :?:

Re: kray materials is the best solution

Posted: Tue Oct 25, 2011 4:06 pm
by jure
khan973 wrote:I wonder what the Roadmap looks like :?:
long and curly ;)