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First render
Posted: Wed Sep 14, 2011 4:42 pm
by Alek6
Hi all! This my first render with Kray, i tried different settings but i'll like to have more details, and more realism.
Can you give me advices please?
Alek6
Re: First render
Posted: Wed Sep 14, 2011 9:42 pm
by jure
You need to add more environment and improve materials so that they are less uniform.
Re: First render
Posted: Thu Sep 15, 2011 8:27 am
by salvatore
for me a good ligth. You need make enviroment, increase FG and dirty surfaces
Re: First render
Posted: Thu Sep 15, 2011 9:16 am
by Alek6
Okay, yes i know i have to add environment, it was just to know if my settings were good. What do you mean about increase FG?? For the surfaces i know they are so much clean and need more realism but i don't know how
Re: First render
Posted: Thu Sep 15, 2011 4:20 pm
by salvatore
Alek6 wrote:Okay, yes i know i have to add environment, it was just to know if my settings were good. What do you mean about increase FG?? For the surfaces i know they are so much clean and need more realism but i don't know how
For me FG menas increase min and max value in FG tab
And increase photon (i often use 2.000.000) in Photon tab
Re: First render
Posted: Thu Sep 15, 2011 7:38 pm
by Alek6
My settings >FG min: 200, Max: 800
Photon: 1.000.000
I try with FG (400,1600) and 2.000.000 photons but it's too bright.
I will post an image tomorow with the settings.
What setting allows better results for details of textures?
Re: First render
Posted: Thu Sep 15, 2011 8:10 pm
by jure
Alek6 wrote:Okay, yes i know i have to add environment, it was just to know if my settings were good. What do you mean about increase FG?? For the surfaces i know they are so much clean and need more realism but i don't know how
Forget about Kray settings. Your Kray settings are good. You just need to work on enviroment and materials. Go to cgtextures.com and download some dirt maps and apply them to surfaces to break the plain cg look...
Re: First render
Posted: Thu Sep 15, 2011 8:15 pm
by Alek6
Ok thanks, i am going to test textures.