Good fresnel settings - incidence angle gradient
Posted: Wed Jul 20, 2011 6:00 pm
Hi people,
I'm looking for good gradient incidence angle materials to make some quality materials - actually, I'm trying to achieve a v-ray style look, but even just putting a chrome and shiny plastic sphere in a white room doesn't look as good, and I think it has to do with my incidence angle gradients.
Does anyone have any good materials or settings to share? I have a feeling that my materials look a bit fake because I'm only using two keys in my gradient - one for the 0 degrees angle and one for the 90 degrees angle. Somehow I get the feeling that in real life physics the fresnel effect stays lower for a long time, for example with the reflection value rising slowly from 0 to 60 degrees, and then rising fastly from 60 to 90 degrees. I get the same results with the transparency channel: if I make the gradient just linear between two keys it looks fake. If I keep the transparency high (above 85 percent) from 0 to 60 degrees, and then let it drop to 20 percent at 90 degrees, it looks a lot better.
Soo.. I have some clue as to what would make my materials look more realistic, but do any of you have concrete good values for this, because I feel as if I'm just screwing around here..
Thanks,
Thomas
I'm looking for good gradient incidence angle materials to make some quality materials - actually, I'm trying to achieve a v-ray style look, but even just putting a chrome and shiny plastic sphere in a white room doesn't look as good, and I think it has to do with my incidence angle gradients.
Does anyone have any good materials or settings to share? I have a feeling that my materials look a bit fake because I'm only using two keys in my gradient - one for the 0 degrees angle and one for the 90 degrees angle. Somehow I get the feeling that in real life physics the fresnel effect stays lower for a long time, for example with the reflection value rising slowly from 0 to 60 degrees, and then rising fastly from 60 to 90 degrees. I get the same results with the transparency channel: if I make the gradient just linear between two keys it looks fake. If I keep the transparency high (above 85 percent) from 0 to 60 degrees, and then let it drop to 20 percent at 90 degrees, it looks a lot better.
Soo.. I have some clue as to what would make my materials look more realistic, but do any of you have concrete good values for this, because I feel as if I'm just screwing around here..
Thanks,
Thomas