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lighting this room
Posted: Tue Jul 19, 2011 11:30 am
by nico
hi boys, i've problem i need to lighting this room.
there isn't windows and the effect with lumi panel isn't good (ithink).
i want a global lighting but is very difficult
who can help me ad sharing the scene?

Re: lighting this room
Posted: Tue Jul 19, 2011 7:44 pm
by Janusz Biela
I think You should try Lumi Panels.....
btw
New Kray have special button now for hide Lumi Panels from camera and reflections.
Re: lighting this room
Posted: Tue Jul 19, 2011 11:42 pm
by zonah
You can iluminate with lumi panel withouth problem.
I dont know what you need, about artificial light... add light where you need.
This is a fast test only adding more power multiply and photon multiply.
You can control thiss easy.
Re: lighting this room
Posted: Tue Jul 19, 2011 11:55 pm
by zonah
Accordling to your ilumination.
If need to iluminate dark zone is better adding more lumi panel for realistic results.
And you have problems with the mesh...
Re: lighting this room
Posted: Wed Jul 20, 2011 10:06 am
by nico
for final render i've used lumi panel but is a big numbers of panel so if this is the correct way i use it anyway!!!
i want test idea....in afternoon post the render!!
Re: lighting this room
Posted: Wed Jul 20, 2011 1:55 pm
by nico
zonah wrote:You can iluminate with lumi panel withouth problem.
I dont know what you need, about artificial light... add light where you need.
This is a fast test only adding more power multiply and photon multiply.
You can control thiss easy.
SynthEyes.jpg
zohan you can post a a wire frame for see your distance panel

Re: lighting this room
Posted: Wed Jul 20, 2011 2:26 pm
by nico
Janusz Biela wrote:I think You should try Lumi Panels.....
btw
New Kray have special button now for hide Lumi Panels from camera and reflections.
janusz where is special button?
i've tested using a grid plane with plane as lumi.
see the attachment but i think the lumi need a correct position into the space.
this is a fast test but isn't good...render time 19min and lighting very flat.
it's important move lumi panel one at time
Re: lighting this room
Posted: Wed Jul 20, 2011 5:40 pm
by thomas
I don't know what size you're rendering at but a render like that shouldn't take more than a minute one medium setting for 1000 x 500 pixels - give or take a bit, but 19 minutes, no. Maybe you have a liiiiiiittle bit of (blurry) reflection on all your white walls? If so, just set this to zero.
Then another tip for your lighting: filling up the whole room with completely evenly spaced lumi-panels will give a very dull image, as it should do, because if practically the whole ceiling is a luminous panel with constant lightness then there will hardly be any shadows. Try putting only 10 to 15 panels that are smaller in size (50 x 50 cm, for instance) just to get a feel for the difference in lighting - you might have to crank up the luminosity to 5000 percent but that doesn't matter, as long as it looks good. Filling up a whole space with a very regular grid of luminous polys has always produced boring images for me.
Re: lighting this room
Posted: Wed Jul 20, 2011 6:21 pm
by nico
thomas wrote:I don't know what size you're rendering at but a render like that shouldn't take more than a minute one medium setting for 1000 x 500 pixels - give or take a bit, but 19 minutes, no. Maybe you have a liiiiiiittle bit of (blurry) reflection on all your white walls? If so, just set this to zero.
Then another tip for your lighting: filling up the whole room with completely evenly spaced lumi-panels will give a very dull image, as it should do, because if practically the whole ceiling is a luminous panel with constant lightness then there will hardly be any shadows. Try putting only 10 to 15 panels that are smaller in size (50 x 50 cm, for instance) just to get a feel for the difference in lighting - you might have to crank up the luminosity to 5000 percent but that doesn't matter, as long as it looks good. Filling up a whole space with a very regular grid of luminous polys has always produced boring images for me.
thank's for trips
we are working with a sequence of work in scene witout windows so we want found a good setup quality.

Re: lighting this room
Posted: Wed Jul 20, 2011 6:57 pm
by zonah
Nico i not change nothing in your scene, is all same that you share.
I only add Kray photon multiplier to your Lumi object and too i add soe indirect light on floor shader to increase bounds and take more light.
Re: lighting this room
Posted: Wed Jul 20, 2011 10:59 pm
by jure
nico wrote:this is a fast test but isn't good...render time 19min and lighting very flat.
What else do you expect from a white room with white lights?! The problem is not in Kray setup but in your scene - you need to add materials, objects, colors...
Re: lighting this room
Posted: Thu Jul 21, 2011 9:03 am
by nico
oh jure it's ok...i've worked on complete scene with materials an objects but i can't sharing all.
it's a terminal of airport - drink and fast food....the global lighting in gate is all flat + interior lighting.