Page 1 of 1

AA problem

Posted: Sat Jul 16, 2011 3:44 pm
by nico
excuse me but i've a problem of setting AA in my render.
i render my image in 1200*600 low and x2 or x3 for high resolution.
when render in high resolution i'ven't problem but when i render low i see only pixel....and this is a problem.

what's the best AA setting for still image low and high? :mrgreen:

help please :mrgreen:

in attachment a portion of a low render
setting use:

cubic - 3 grid - 0.5 filter radius - aptive full scree e rotated

i've this problem from kray 2.0....now work with 2.2 because i've wip to send in next week.

Re: AA problem

Posted: Sat Jul 16, 2011 6:37 pm
by Janusz Biela
nico wrote:excuse me but i've a problem of setting AA in my render.
i render my image in 1200*600 low and x2 or x3 for high resolution.
when render in high resolution i'ven't problem but when i render low i see only pixel....and this is a problem.

what's the best AA setting for still image low and high? :mrgreen:

help please :mrgreen:

in attachment a portion of a low render
setting use:

cubic - 3 grid - 0.5 filter radius - aptive full scree e rotated

i've this problem from kray 2.0....now work with 2.2 because i've wip to send in next week.
Hires FSAA G3
LowRes FSAA G4
btw BOX 0.5 is quite too low, this make AA more sharp. (suggest 0.7 - 0.8 )

Re: AA problem

Posted: Sat Jul 16, 2011 8:13 pm
by nico
thank's johny tomorrow use this valure...
how can know where use the different system of pixel filter?
catmull for?
grid? mitchell etc??
ciauz and thank's :oops:

Re: AA problem

Posted: Sat Jul 16, 2011 8:49 pm
by Janusz Biela
nico wrote:thank's johny tomorrow use this valure...
how can know where use the different system of pixel filter?
catmull for?
grid? mitchell etc??
ciauz and thank's :oops:
This is just different mathematical formula for AA. please use BoX filter 0.8-0.7 minimum, is fast, and enough balanced (smooth/sharp) to receive good effect.
btw
AA depends also from tonemaping, more exponential then more smooth AA is with same filter.