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any news from kray world?

Posted: Sun May 29, 2011 5:48 pm
by giacob
its months by now we dont read even a hint of a news about kray develpment, new featrues new fixes atc...
whats happening?

Re: any news from kray world?

Posted: Tue May 31, 2011 9:21 am
by jure
Well we haven't made any proper news because we don't have any nice images to show you yet. I can tell you that Kray core went through a major update which will bring many new cool features including displacements and interactive rendering. There are lots of other improvements made to the core also which will help other developers get involved with Kray and port it to other applications.

The core is still in alpha and once we get it into beta you will all be informed. I know it's taking long time but like I said before, development is a creative process that cannot be forced.

Re: any news from kray world?

Posted: Tue Jun 07, 2011 4:48 pm
by jnom
Hi Jure,
Exr and improved alpha,matt support? I know I'm annoying about that :mrgreen:
Also I wonder if you guys considered improving the brute force method in kray. I've been using vray for some time now, but not for archi, and the combination of Irridiance caching and bruteforce seems like the only way to get clean animated(characters) gi correctly. Fprime, octane render do this bruteforce method as well.
The last time I tried uncached gi in kray it was slower than native lw and fprime.
Since kray had a core improvement I wonder if that would be improved too.

Re: any news from kray world?

Posted: Tue Jun 07, 2011 6:24 pm
by jure
jnom wrote:Hi Jure,
Exr and improved alpha,matt support? I know I'm annoying about that :mrgreen:
Also I wonder if you guys considered improving the brute force method in kray. I've been using vray for some time now, but not for archi, and the combination of Irridiance caching and bruteforce seems like the only way to get clean animated(characters) gi correctly. Fprime, octane render do this bruteforce method as well.
The last time I tried uncached gi in kray it was slower than native lw and fprime.
Since kray had a core improvement I wonder if that would be improved too.
Yes it will be improved, including alpha and matt support. Uncached was always faster that fprime or MC LW for me.. Maybe you should try again.

Re: any news from kray world?

Posted: Wed Jun 08, 2011 1:42 pm
by jnom
Hurray!!! I will be so happy with that addition.
Btw, if you guys have time can you check the lscript I posted in customer area regarding bnr.
I still can't get it to work and it would be really cool to just press a button IN layout and bnr picks up the scene automatically. :mrgreen:

Re: any news from kray world?

Posted: Tue Jun 14, 2011 9:31 am
by larry_g1s
jure wrote:... displacements and interactive rendering.
Awesome guys!
jure wrote:There are lots of other improvements made to the core also which will help other developers get involved with Kray and port it to other applications.
I hope this means quicker dev. for you guys.

Re: any news from kray world?

Posted: Tue Jun 21, 2011 7:24 pm
by larry_g1s
Just out of curiosity, has the news and slow development of Core hindered or played no part in the dev. of Kray?

Re: any news from kray world?

Posted: Tue Jun 21, 2011 10:13 pm
by jure
larry_g1s wrote:Just out of curiosity, has the news and slow development of Core hindered or played no part in the dev. of Kray?
No it's not affecting our development at all.

Re: any news from kray world?

Posted: Thu Jun 23, 2011 1:35 am
by larry_g1s
Good, cause Core as we have known it is dead. :roll:
http://www.newtek.com/forums/showthread ... ost1155617
I'm not happy and looking forward to seeing what other apps Kray is developed for. Maya and/or Modo are my other two votes (Maya preferably since that's where I do my animations in an it'd be nice to finish there).

Re: any news from kray world?

Posted: Thu Jun 23, 2011 9:28 am
by jure
Yes we hope that new SDK will attract new developers to port it to other software.

Re: any news from kray world?

Posted: Thu Jun 23, 2011 7:24 pm
by larry_g1s
jure wrote:Yes we hope that new SDK will attract new developers to port it to other software.
Just so I understand it correctly, you guys wouldn't be doing the port(s) yourselves, but allowing other devs to you the Kray SDK to port it to their package of choice? If this is the case, how will you attract such devs? Just curious.

Re: any news from kray world?

Posted: Thu Jun 23, 2011 9:56 pm
by jure
That is correct. We do not have resources to do the ports ourselves but with new SDK it will be very easy to port. We allready have some interest in our software so hopefully developers will recognize the potential of porting Kray to their software.

Re: any news from kray world?

Posted: Thu Jun 23, 2011 10:07 pm
by larry_g1s
jure wrote:That is correct. We do not have resources to do the ports ourselves but with new SDK it will be very easy to port. We allready have some interest in our software so hopefully developers will recognize the potential of porting Kray to their software.
Totally understandable. I'm just glad Kray will have a chance to grow. Any particulars on who's interested that you can share?

Re: any news from kray world?

Posted: Thu Jun 23, 2011 10:42 pm
by jure
larry_g1s wrote:
jure wrote:That is correct. We do not have resources to do the ports ourselves but with new SDK it will be very easy to port. We allready have some interest in our software so hopefully developers will recognize the potential of porting Kray to their software.
Totally understandable. I'm just glad Kray will have a chance to grow. Any particulars on who's interested that you can share?
I'd rather not say anything right now.

Re: any news from kray world?

Posted: Thu Jun 23, 2011 11:31 pm
by larry_g1s
jure wrote:
larry_g1s wrote:
jure wrote:That is correct. We do not have resources to do the ports ourselves but with new SDK it will be very easy to port. We allready have some interest in our software so hopefully developers will recognize the potential of porting Kray to their software.
Totally understandable. I'm just glad Kray will have a chance to grow. Any particulars on who's interested that you can share?
I'd rather not say anything right now.
Poop. he he