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				test interior
				Posted: Sun Jan 30, 2011 6:10 pm
				by erkerk
				I hope you like 

 Waiting for critics
 
			
					
				Re: test interior
				Posted: Sun Jan 30, 2011 7:36 pm
				by Janusz Biela
				
 Top part Crap!  
 
 
but bottom very good. Nice GI... i mean light is every where and still good contrat.
congratulation !
Btw carpet should be with fur (more realistic)
I like right bottom part, is very realistic (exception moire effect on the sofa:
http://www.spot3d.com/vray/help/150SP1/ ... ll-rom.png)
 
			
					
				Re: test interior
				Posted: Mon Jan 31, 2011 1:17 am
				by erkerk
				Biela thanks
			 
			
					
				Re: test interior
				Posted: Mon Jan 31, 2011 2:01 am
				by erkerk
				update 

 
			
					
				Re: test interior
				Posted: Mon Jan 31, 2011 10:06 am
				by opm
				what critics? 

 
			
					
				Re: test interior
				Posted: Mon Jan 31, 2011 11:18 am
				by salvatore
				i like it 
 
 
only advice : some more book in the library and more small flor tiles
 
			
					
				Re: test interior
				Posted: Mon Jan 31, 2011 2:15 pm
				by thomas
				It looks good, but there's something weird about the floor bump map. If the tiles really have such a wide inclined edge it will be a nightmare to clean because all the water will collect in the ridges 
 
t
 
			
					
				Re: test interior
				Posted: Mon Jan 31, 2011 5:27 pm
				by erkerk
				think, cleaning 

 
			
					
				Re: test interior
				Posted: Mon Jan 31, 2011 5:40 pm
				by Janusz Biela
				thomas wrote:It looks good, but there's something weird about the floor bump map. If the tiles really have such a wide inclined edge it will be a nightmare to clean because all the water will collect in the ridges 
 
t
 
Correct...wrong bump map texture with too big seam  

 
			
					
				Re: test interior
				Posted: Mon Jan 31, 2011 6:55 pm
				by brownie
				+ 1 for the floor. All the rest is excellent
			 
			
					
				Re: test interior
				Posted: Mon Jan 31, 2011 7:27 pm
				by 3dworks
				nice start! and one more in the chorus: bump map (if a tiled texture was used for the floor) or smoothing (if u used real geometry for the floor) is definitely wrong... 
 
another thing i would do differently is the glass material, as usually you would have a double layer of glass for such big surfaces, the material should be more visible, also on the reflections side. as it looks now, the window frames are "filled with air".
cheers
markus
 
			
					
				Re: test interior
				Posted: Mon Jan 31, 2011 8:17 pm
				by Janusz Biela
				If You will change ceiling for more interesting and will add curtains (some white , some dark) and fur for carpet + more books on the shelf...will by very good render  

 
			
					
				Re: test interior
				Posted: Mon Jan 31, 2011 9:33 pm
				by erkerk
				Have you now 

 
			
					
				Re: test interior
				Posted: Wed Feb 02, 2011 2:12 am
				by erkerk
				night 

 
			
					
				Re: test interior
				Posted: Wed Feb 02, 2011 2:13 am
				by erkerk
				night2