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02 / work Qba

Posted: Sat Jan 29, 2011 1:19 am
by qbaqbaKRAY
Hi.
I would like show you test hdr studio which I've made on my project created during amination training in PlatigeImage :)
Image

I use same tric - I set HDR map standard in luminosity 100-400% and add one copy of it as a layer to transparency on normal/invert 100%, but invert and second layers, but on additive/invert over 100% (I set 110%-1500% - depends on scene)
It works like a lens, byt it has to be use Psychical Sky or Light Map in the background LW. Effect not working when Becground is black!!!

One more samples of those effect on project dyspenser created for Panasonic.
Image
Image

Regards
Kuba

Re: 02 / work Qba

Posted: Sat Jan 29, 2011 11:38 am
by jure
Very cool effect! Very good materials too! Congrats!

Re: 02 / work Qba

Posted: Sat Jan 29, 2011 12:01 pm
by nico
qbaqbaKRAY wrote:I use same tric - I set HDR map standard in luminosity 100-400% and add one copy of it as a layer to transparency on normal/invert 100%, but invert and second layers, but on additive/invert over 100% (I set 110%-1500% - depends on scene)
It works like a lens, byt it has to be use Psychical Sky or Light Map in the background LW. Effect not working when Becground is black!!!
you set the hdr in imageworld?
where use the second layer?
:oops:

Re: 02 / work Qba

Posted: Sat Jan 29, 2011 2:52 pm
by qbaqbaKRAY
Hi
jure - in this effect the most important in material is icidence angle (+ its blending) - that's all :)
nico - for those effect I use mask objects sphera no effects/backdrop. Thanks those I have full pallets of SurfaceEditor possibility :)

This effect is not realistic and I think it won't be usefull for wiz. architecture, but it the amazing for advertisement.
In next week I'll send you full scene, but first I have to improve it because there is awful mess. I'm sure you developt it :)))
Thank you

Regards
Kuba