Question about Anti Aliasing
Posted: Thu Jan 20, 2011 2:24 am
Hi guys,
I have this image here with two renders, both with the same Kray settings (everything option 'Low' with sampling option 'Medium').
In the top image all surfaces are set-up with nodes, in the lower image all surfaces are set-up with the standard LW material (except the whiskey glass and the pill bottle).
The difference in render time is 22 hours per frame. Most of that time, I'd say at least 20 hours, went to anti aliasing the top image.
I know that the new shaders are more computational intensive but I'm a bit baffled to see only the anti aliasing part of the render stage take up 90% of the time.
My question is if this is normal behaviour, and if so, what can I change to keep my render times manageable while using nodes?
With manageable I mean that anti alias times can be around 30% of total render time.
Cheers,
Simon
I have this image here with two renders, both with the same Kray settings (everything option 'Low' with sampling option 'Medium').
In the top image all surfaces are set-up with nodes, in the lower image all surfaces are set-up with the standard LW material (except the whiskey glass and the pill bottle).
The difference in render time is 22 hours per frame. Most of that time, I'd say at least 20 hours, went to anti aliasing the top image.
I know that the new shaders are more computational intensive but I'm a bit baffled to see only the anti aliasing part of the render stage take up 90% of the time.
My question is if this is normal behaviour, and if so, what can I change to keep my render times manageable while using nodes?
With manageable I mean that anti alias times can be around 30% of total render time.
Cheers,
Simon