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Low cost apartment

Posted: Sat Aug 14, 2010 4:43 pm
by HappyMantis
Hello everyone!

Here's my second attempt with Kray, this is a ancient model of low cost apartment I have so I decided to render it with Kray. I don't change many seetings in Kray (I mean many properties panels have the "low" setup) except for the photon technique (This is photonmaping but lightmap was giving nice result too)

Image

I just had some red/orange mood in post (and the trees in background). The only thing I didn't know how to change is the light going on the ceiling over the window of the kitchen (As every point are welded in this area)

Anyway this render took around 8 minutes, which is waaaaay faster than the 3h30 of my first attempt :mrgreen:

Re: Low cost apartment

Posted: Sun Aug 15, 2010 12:56 am
by khan973
You'd need some more contact shadows.

Re: Low cost apartment

Posted: Sun Aug 15, 2010 1:42 pm
by jure
HappyMantis wrote:Hello everyone!

Here's my second attempt with Kray, this is a ancient model of low cost apartment I have so I decided to render it with Kray. I don't change many seetings in Kray (I mean many properties panels have the "low" setup) except for the photon technique (This is photonmaping but lightmap was giving nice result too)


I just had some red/orange mood in post (and the trees in background). The only thing I didn't know how to change is the light going on the ceiling over the window of the kitchen (As every point are welded in this area)

Anyway this render took around 8 minutes, which is waaaaay faster than the 3h30 of my first attempt :mrgreen:
Nice one. The light leaks you are experiencing in kitchen is because of low photons preset. It means it's blurring too many photons together so some light from outside gets blended from the one inside. I suggest you try about 600k-800k photons with N 1000-1500.

Re: Low cost apartment

Posted: Sun Aug 15, 2010 4:01 pm
by HappyMantis
Hi Khan, I'm not really seeing the contact shadow's problem you are mentioning, maybe it's due to the high reflexion value of the ground?

Thank you Jure! My setup was already 1000K photons and 1000 N, but I solved the problem by enclosing the room in a double sided black box, as in your lightportal tutorial :wink: (speaking of that, you have a pm waiting for you!)

Image

Re: Low cost apartment

Posted: Sun Aug 15, 2010 6:38 pm
by khan973
I juste feel like oobject on the ground don't have enough contact shadows, neither does the wall on the right side.

Re: Low cost apartment

Posted: Mon Aug 16, 2010 10:31 am
by jure
khan973 wrote:I juste feel like oobject on the ground don't have enough contact shadows, neither does the wall on the right side.
I think it's also hard to see any shadows because of reflective floor.