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Apartement Interior -work in progress; comments very welcome

Posted: Tue Aug 10, 2010 2:59 pm
by BarryV
Hello everyone,

I recently started out playing with KRay... and I thought I'd post a small example of the experimenting I have been doing. :oops:
I used a lot of the tips and advice posted on this board...

It is only a low-res render; the resolution it has to be deliverd in is 1280 x 720 as animation (walkthrough). Also, I kept the AA settings low to decrease rendertime.

In photoshop, I applied some color correction (mainly contrast) and some sharpening.

I would really appreciate suggestions or comments!

Thanks

Re: Apartement Interior -work in progress; comments very welcome

Posted: Tue Aug 10, 2010 3:17 pm
by vpii
I think the over all lighting look good. Looks like just textures to play with now. I like it.

Re: Apartement Interior -work in progress; comments very welcome

Posted: Tue Aug 10, 2010 8:40 pm
by jure
Looks good to me so far! Maybe a little bit strong on the contrast or maybe it's just my LCD.

Re: Apartement Interior -work in progress; comments very welcome

Posted: Wed Aug 11, 2010 9:15 am
by salvatore
my advice:
1- the sharpen is too strong
2- the background is too contrast
3- small table too noise in the top
4- carpet in the table is too strong

Re: Apartement Interior -work in progress; comments very welcome

Posted: Wed Aug 11, 2010 11:43 am
by BarryV
Thanks for the comments!

Yes, the contrast was indeed a bit too strong to my linking as well, but I haven't figured out how to decrease contrast without reducing light in the room!. How do you do it?

The noise is a problem due to antialiasing and too high bump map, I think.
4- carpet in the table is too strong
Salvatore, what do you mean with that?

Thanks again, folks!

Re: Apartement Interior -work in progress; comments very welcome

Posted: Wed Aug 11, 2010 2:17 pm
by jure
BarryV wrote:Thanks for the comments!

Yes, the contrast was indeed a bit too strong to my linking as well, but I haven't figured out how to decrease contrast without reducing light in the room!. How do you do it?

The noise is a problem due to antialiasing and too high bump map, I think.
4- carpet in the table is too strong
Salvatore, what do you mean with that?

Thanks again, folks!
You can balance the contrast with tonemapping settings. Add more gamma and/or reduce exponential and you should get less contrast.

Re: Apartement Interior -work in progress; comments very welcome

Posted: Thu Aug 12, 2010 3:07 pm
by salvatore
Yes..for me the carpet in the table seems too hard..should be mor soft