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mezzaluna
Posted: Sun Jun 06, 2010 7:39 pm
by erkerk
I hope beautiful
Re: mezzaluna
Posted: Mon Jun 07, 2010 7:55 am
by Janusz Biela
hey GI looks good! I want Your light setup

Re: mezzaluna
Posted: Mon Jun 07, 2010 10:02 am
by erkerk
turbidity 2.0 exposure 2.0
sun power 0.8 sun shadows 1.5
quik LWF 1.2 GAMMA
tonemap 1.2 GAMMA
4.0 exponential
40% blend
1.8 power photon in Kray (becouse we don`t have yet Power from Sun)
desaturate 0.2
real lens camera
Re: mezzaluna
Posted: Mon Jun 07, 2010 10:42 am
by Janusz Biela
erkerk wrote:turbidity 2.0 exposure 2.0
sun power 0.8 sun shadows 1.5
quik LWF 1.2 GAMMA
tonemap 1.2 GAMMA
4.0 exponential
40% blend
1.8 power photon in Kray (becouse we don`t have yet Power from Sun)
desaturate 0.2
real lens camera
he he I knowed...

...If You will increse LWF gamma You will receive biger contrast and deeper colours.
Personaly I think LWF gamma should be ~ 1.2-1.4 (last time I use LWF Linear, also good) and one think more: when You turn OFF LimitDR in Kray plants looks more realistic (this option kill overbrightnes area, so leafs with reflections and specular looks more flat) I suggest OFF this option for Exteriors.
Re: mezzaluna
Posted: Mon Jun 07, 2010 11:31 am
by erkerk
thanks
