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exterior phisical

Posted: Wed Jun 02, 2010 11:04 am
by salvatore
this exterior make with phisical
turbidity 3.0 exposure 4.0
sun power 0.6 sun shadows 3.0

A easy setting and result
I use the ivi generator for the green on the wall

quik LWF 1.8
tonemap 1.8 gamma 3.0 exp 50% blend
0.2 power photon

Is correct? there is a better setting?
thanks for your advice

Re: exterior phisical

Posted: Wed Jun 02, 2010 2:25 pm
by erwin zwart
looks great to me!! Well done.

Re: exterior phisical

Posted: Thu Jun 03, 2010 9:16 am
by Janusz Biela
salvatore wrote:this exterior make with phisical
turbidity 3.0 exposure 4.0
sun power 0.6 sun shadows 3.0

A easy setting and result
I use the ivi generator for the green on the wall

quik LWF 1.8
tonemap 1.8 gamma 3.0 exp 50% blend
0.2 power photon

Is correct? there is a better setting?
thanks for your advice
Try

turbidity 2.0 exposure 2.0
sun power 0.8 sun shadows 1.5


quik LWF 1.2 GAMMA
tonemap 1.2 GAMMA
4.0 exponential
40% blend
1.8 power photon in Kray (becouse we don`t have yet Power from Sun)
desaturate 0.2

Re: exterior phisical

Posted: Thu Jun 03, 2010 9:26 am
by salvatore
thanks so much for your advice!
I try your settings
next render will be better :oops:

Salvatore

Re: exterior phisical

Posted: Thu Jun 03, 2010 10:37 am
by geo_n
looks like a nice place to live. very realistic render. what plant library did you use?

Re: exterior phisical

Posted: Thu Jun 03, 2010 11:35 am
by salvatore
looks like a nice place to live. very realistic render. what plant library did you use?

I use onyx tree for rhe tree and bush, ivi generato for Climbing
thanks for your comment

Re: exterior phisical

Posted: Wed Jun 09, 2010 12:29 pm
by nico
Johny_quick wrote: Try

turbidity 2.0 exposure 2.0
sun power 0.8 sun shadows 1.5


quik LWF 1.2 GAMMA
tonemap 1.2 GAMMA
4.0 exponential
40% blend
1.8 power photon in Kray (becouse we don`t have yet Power from Sun)
desaturate 0.2
the best setup of exterior lighting :shock:

Re: exterior phisical

Posted: Wed Jun 09, 2010 3:17 pm
by Janusz Biela
nico wrote:
Johny_quick wrote: Try

turbidity 2.0 exposure 2.0
sun power 0.8 sun shadows 1.5


quik LWF 1.2 GAMMA
tonemap 1.2 GAMMA
4.0 exponential
40% blend
1.8 power photon in Kray (becouse we don`t have yet Power from Sun)
desaturate 0.2
the best setup of exterior lighting :shock:

Feel free! tonemaping in Kray is very elastic... You can experiment with difference setup.

Re: exterior phisical

Posted: Wed Jun 09, 2010 3:54 pm
by medzo
I'm confused. What do you mean by desaturate 0.2? Is it like to put KrayIndirectRays shader on every material in scene or something else?

Re: exterior phisical

Posted: Wed Jun 09, 2010 4:20 pm
by brownie
No, it's a tailor command in the general panel of Kray:

http://www.kraytracing.com/wiki/Advance ... desaturate

Re: exterior phisical

Posted: Wed Jun 09, 2010 4:23 pm
by medzo
Damn these tailor commands!!! :)
Thanks, man!