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tree model to reverse engineer

Posted: Mon Mar 22, 2010 9:21 am
by soth3d
Hi,
Can I have request? I am trying to do realistic tree with xFrog model and model is very good but I seem to have rpoblems to get texturing right... after 2 hours of playing still is nowhere close to realism... :(

Can someone upload a good scene with a tree to study? Is that technical support question? ...ish ;)

BTW Thx for all previous answers and suggestions.

Re: tree moder to reverse engineer

Posted: Mon Mar 22, 2010 10:04 am
by Janusz Biela
Soth3d wrote:Hi,
Can I have request? I am trying to do realistic tree with xFrog model and model is very good but I seem to have rpoblems to get texturing right... after 2 hours of playing still is nowhere close to realism... :(

Can someone upload a good scene with a tree to study? Is that technical support question? ...ish ;)

BTW Thx for all previous answers and suggestions.
Just keep basic setup:
diffuse for leafs: ~70%
reflection 3-5%
translucency 30-60%
You can use specular 20/45 (fake reflection from Sun)
For translucency better is use map (more realistic)

We test now new function in Kray: double translucency, I hope this will raise quality for plants.

btw: I playing 1.5 Year with plants for better realistic :mrgreen:

Re: tree moder to reverse engineer

Posted: Mon Mar 22, 2010 11:04 am
by soth3d
Johny_quick wrote:Just keep basic setup:
diffuse for leafs: ~70%
reflection 3-5%
translucency 30-60%
You can use specular 20/45 (fake reflection from Sun)
For translucency better is use map (more realistic)

We test now new function in Kray: double translucency, I hope this will raise quality for plants.

btw: I playing 1.5 Year with plants for better realistic :mrgreen:
That is pretty much what I did :) What is this blue thing I wonder... any ideas? There is something wrong with transparency... well I will work on it tonight... I played with it and looks like no matter what option I am choosing I got this nasty semi transparent polygons. I cannot use clip maps with instancing, can I?
http://soth3d.com/shared/v001.jpg

help! ;(

Re: tree moder to reverse engineer

Posted: Mon Mar 22, 2010 12:25 pm
by Janusz Biela
Soth3d wrote:
Johny_quick wrote:Just keep basic setup:
diffuse for leafs: ~70%
reflection 3-5%
translucency 30-60%
You can use specular 20/45 (fake reflection from Sun)
For translucency better is use map (more realistic)

We test now new function in Kray: double translucency, I hope this will raise quality for plants.

btw: I playing 1.5 Year with plants for better realistic :mrgreen:
That is pretty much what I did :) What is this blue thing I wonder... any ideas? There is something wrong with transparency... well I will work on it tonight... I played with it and looks like no matter what option I am choosing I got this nasty semi transparent polygons. I cannot use clip maps with instancing, can I?
http://soth3d.com/shared/v001.jpg

help! ;(
He he.
Just use clip map on oryginal object (cloned object will get clip map setup automatically)
You can use also transparent map (as You used) but You have to use clip map as ALPHA)
I suggest Clip.

Re: tree model to reverse engineer

Posted: Mon Mar 22, 2010 5:36 pm
by soth3d
cheers!

Now, looks much better (but I had to fight with UV maps - there was only one, so clip map (as being per object not per surface) did not work very well.)

Now I am trying to do something similar to Vue (just much cheaper and faster), wish me luck!

PS Can I have NoRender Flag on KRay object? LW visibility controls seem to be not working...

Re: tree model to reverse engineer

Posted: Mon Mar 22, 2010 7:20 pm
by jure
Soth3d wrote:cheers!

PS Can I have NoRender Flag on KRay object? LW visibility controls seem to be not working...
Yes it works for regular objects - not for instances. If you want to disable instances then just uncheck "enable plugin" inside kray instances panel.

Re: tree model to reverse engineer

Posted: Mon Mar 22, 2010 8:48 pm
by soth3d
jure wrote:
Soth3d wrote:cheers!

PS Can I have NoRender Flag on KRay object? LW visibility controls seem to be not working...
Yes it works for regular objects - not for instances. If you want to disable instances then just uncheck "enable plugin" inside kray instances panel.
I think I did not save the scene before rendering. ;)