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Product design render
Posted: Mon Mar 15, 2010 1:56 pm
by khan973
Hello,
I've been doing a few test renders with Kray, but mostly on Arch interiors.
I got back into objects and here is my second object rendering with Kray.
I'm pretty happy with the results. Too bad Kray isn't ready yet for comp work, because for the whole animation (1575 frames) i will have to use lightwave's native render.
Kray Renders + just a 2 min PS work.
Wireframes:

Re: Product design render
Posted: Mon Mar 15, 2010 2:36 pm
by jure
wow great to see something non arch viz for a change! Good work... Did you get the models already or did you do the modeling too?
What exactly do you miss for comp work in this case?
Re: Product design render
Posted: Mon Mar 15, 2010 2:59 pm
by khan973
Thanks Jure!
I had some parts, but it needed some recreations from scratch for some parts or cleaning.
The alpha channel is not really accurate, it doesn't take in account the oobjects that are behind and opaque. If my object is 50% transparent and there is a wall behind, it will show the transparency of the object in my alpha channel while I shouldn't.
Also, I use a lot unseen by camera / rays, or the alpha channel value in surface object to have objects visible for the render, but not for alpha. Plus, I like to use ligt exclude for some objects so only some of them get affected by a certain light.
I don't find I have this flexibility in Kray. They are tricks that are time saving while doing compositing.
Re: Product design render
Posted: Mon Mar 15, 2010 3:28 pm
by jure
khan973 wrote:Thanks Jure!
I had some parts, but it needed some recreations from scratch for some parts or cleaning.
The alpha channel is not really accurate, it doesn't take in account the oobjects that are behind and opaque. If my object is 50% transparent and there is a wall behind, it will show the transparency of the object in my alpha channel while I shouldn't.
Also, I use a lot unseen by camera / rays, or the alpha channel value in surface object to have objects visible for the render, but not for alpha. Plus, I like to use ligt exclude for some objects so only some of them get affected by a certain light.
I don't find I have this flexibility in Kray. They are tricks that are time saving while doing compositing.
Ah I see... We'll get there eventually.
Re: Product design render
Posted: Mon Mar 15, 2010 5:53 pm
by khan973
I hope It will be more than eventually

Re: Product design render
Posted: Tue Mar 16, 2010 12:52 pm
by erwin zwart
whoohoo, no room!
I have the left machine here in my office, and the middle one at home, but not the Krupp one, the magimix variant, almost same, it is black with the same outlet as the left one.
Great renders!
wireframe looks like a SolidWorks conversion?
Re: Product design render
Posted: Tue Mar 16, 2010 5:04 pm
by khan973
Yes, they are great machines! The coffee is just a little bit expensive for us non-sleeping buddies!
It is solidworks for most parts. I had to rebuild some parts with Rhino. I tried to get only quands, but surfaces were crappy, so I just took those triangles.