Page 1 of 1
offices
Posted: Thu Mar 11, 2010 1:16 pm
by albertos2008
c&c are welcome!...
Re: offices
Posted: Thu Mar 11, 2010 2:01 pm
by nico
mmm there is a good light but the objects on table are witout shadow....as flying
general light is good, use panel or area light?

Re: offices
Posted: Thu Mar 11, 2010 2:29 pm
by Janusz Biela
For me PERFECT
...again I have to raise level on forum....
Nice will be see light sources from this.
Re: offices
Posted: Thu Mar 11, 2010 2:44 pm
by albertos2008
thanks johnnie..
I've used just ligtpolys.. for sure I need to improve contact shadows..
decreasing "spatial tolerance"?.. or there's something other?
Re: offices
Posted: Thu Mar 11, 2010 3:16 pm
by albertos2008
oops.. I've forget to say that I've always used ONLY lightpolys since my first render..
Re: offices
Posted: Thu Mar 11, 2010 7:24 pm
by jure
Nice works!
albertos2008 wrote:thanks johnnie..
I've used just ligtpolys.. for sure I need to improve contact shadows..
decreasing "spatial tolerance"?.. or there's something other?
Yes, or decrease GI resolution, but if you have it set to auto then you cannot do that. Do a limited region render on the table pieces and turn on "show all" FG samples. If there are samples missing it means your spatial tolerance or GI resolution is too high. Decreasing either one will do similar effect - reduce distance between samples...
Re: offices
Posted: Fri Apr 09, 2010 4:42 pm
by albertos2008
hi to all...
these are the final reduced images (the original was 4000x3000)
Re: offices
Posted: Fri Apr 09, 2010 4:42 pm
by albertos2008
continue...
Re: offices
Posted: Fri Apr 09, 2010 5:29 pm
by nico
very high quality render....good job!!!

Re: offices
Posted: Sat Apr 10, 2010 12:19 pm
by sepo
Very nice interiors and soft lighting.
Re: offices
Posted: Sat Apr 10, 2010 6:34 pm
by jure
Great work! Congrats!
Re: offices
Posted: Sat Apr 10, 2010 11:48 pm
by khan973
Nice, but brrr, too cold, is it occupied by humanoids like Cylons?

Alittle bit of warmth would be welcome. Natural light doesn't look like that.