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exteriors

Posted: Mon Mar 01, 2010 9:48 am
by Janusz Biela
Some exteriors from work.
kimara size: 40.000 pix wide. (two render connect under PS, total time render 60 h, 8 core CPU)

Re: exteriors

Posted: Wed Mar 03, 2010 9:46 am
by Janusz Biela
...ok no answers...means: Crap or good renders :oops:

Re: exteriors

Posted: Wed Mar 03, 2010 9:56 am
by jure
It's been said so many times already... Great works! :)

Re: exteriors

Posted: Wed Mar 03, 2010 12:45 pm
by stretch
I'm with jure on this one........ as always, wicked stuff!!

Re: exteriors

Posted: Wed Mar 03, 2010 12:47 pm
by sepo
Of course these are great renders. :D ....Could you tell what kind of trees are you using and what is the grass workaround.

Re: exteriors

Posted: Wed Mar 03, 2010 2:55 pm
by Tartiflette
Wow, great renders Johny ! 8)

Now that i have Kray, i hope i'll be able to do renders just as great as yours, and with short render times. :)
I'm already enjoying the ability to have literrally thousands of instances in my scenes. :D


Cheers,
Laurent aka Tartiflette :)

Re: exteriors

Posted: Wed Mar 03, 2010 4:38 pm
by Janusz Biela
sepo wrote:Of course these are great renders. :D ....Could you tell what kind of trees are you using and what is the grass workaround.
trees: Ever or Onyx
grass: basic subpatch clone with good grass map for probe

Re: exteriors

Posted: Wed Mar 03, 2010 7:28 pm
by sepo
thanks