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exteriors
Posted: Mon Mar 01, 2010 9:48 am
by Janusz Biela
Some exteriors from work.
kimara size: 40.000 pix wide. (two render connect under PS, total time render 60 h, 8 core CPU)
Re: exteriors
Posted: Wed Mar 03, 2010 9:46 am
by Janusz Biela
...ok no answers...means: Crap or good renders

Re: exteriors
Posted: Wed Mar 03, 2010 9:56 am
by jure
It's been said so many times already... Great works!

Re: exteriors
Posted: Wed Mar 03, 2010 12:45 pm
by stretch
I'm with jure on this one........ as always, wicked stuff!!
Re: exteriors
Posted: Wed Mar 03, 2010 12:47 pm
by sepo
Of course these are great renders.

....Could you tell what kind of trees are you using and what is the grass workaround.
Re: exteriors
Posted: Wed Mar 03, 2010 2:55 pm
by Tartiflette
Wow, great renders Johny !
Now that i have Kray, i hope i'll be able to do renders just as great as yours, and with short render times.

I'm already enjoying the ability to have literrally thousands of instances in my scenes.
Cheers,
Laurent aka Tartiflette

Re: exteriors
Posted: Wed Mar 03, 2010 4:38 pm
by Janusz Biela
sepo wrote:Of course these are great renders.

....Could you tell what kind of trees are you using and what is the grass workaround.
trees: Ever or Onyx
grass: basic subpatch clone with good grass map for probe
Re: exteriors
Posted: Wed Mar 03, 2010 7:28 pm
by sepo
thanks