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Bedroom
Posted: Mon Feb 15, 2010 8:49 pm
by talats
Hi guys,
give me all advises you can. I need improve, improve, improve.
Roberto
Re: Bedroom
Posted: Tue Feb 16, 2010 9:54 am
by nico
this is your best work.
for my personal idea there is a big yellow/pink on wall but it's a very good work
can you post a grab of perspective view with wire and the kray setup?

Re: Bedroom
Posted: Tue Feb 16, 2010 10:14 am
by fvbehr
Hi,some things I noticed:
- the perspective of the render and the background don't match.
- some bad AA on the top of the sofa. Did you render with a black backdrop to get a clean edge?
- the window frame could use some more detail.
- the material of the window frame has very high reflectivity. This does not look very real.
- the wood wall is a little too glossy for my taste.
- the cloth on the bed could use some micro fibre effect. You can achive this with a special gradient in diffuse or reflection or maybe by using on of the differen diffuse shading models available via nodes.
- the gong does not really fit the rest of the design but that is just my personal taste.
Cheers, Florian
Re: Bedroom
Posted: Tue Feb 16, 2010 10:56 am
by jure
Nice one roberto!
Re: Bedroom
Posted: Tue Feb 16, 2010 6:10 pm
by talats
Some update
Unfortunately I haven't been able to find a good backround.
Wait for you advises
Roberto
Re: Bedroom
Posted: Tue Feb 16, 2010 6:13 pm
by jure
I love it! Very nice work, even without background.
Re: Bedroom
Posted: Tue Feb 16, 2010 7:16 pm
by talats
jure wrote:I love it! Very nice work, even without background.
Thanks Jure, really! But, to be sincer the greatest work is everything people like you, Janusz, Nico and Salvatore did to help me.
Especially in the last 2 days Janusz and Salvatore helped me really really much on this scene. So, guys, thanks for everything.
Roberto
Re: Bedroom
Posted: Wed Feb 17, 2010 4:52 am
by geo_n
very nice. a little more bloom from the windows. are the models evermotion?
Re: Bedroom
Posted: Wed Feb 17, 2010 10:40 am
by khan973
You're getting better man! I'll have to work harder to match you guys renders!