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bed room

Posted: Thu Feb 11, 2010 2:42 pm
by Janusz Biela
fast 15 min test. Render without PS.

Re: bed room

Posted: Thu Feb 11, 2010 3:10 pm
by ideart
Beautiful, I like very much the mood.

Re: bed room

Posted: Thu Feb 11, 2010 6:10 pm
by jfk
Hi Johny_quick,

it would be nice if you could tell us something about the lightning. Have you used luminous geometry or LW lights?
I like that mood also very much! I realize a bluish ceiling light (not visible from that POV) that gives a bluish mood. The light bullets are reddish but are not the key light.

Thanks in advance
jfk

Re: bed room

Posted: Fri Feb 12, 2010 8:52 am
by Janusz Biela
jfk wrote:Hi Johny_quick,

it would be nice if you could tell us something about the lightning. Have you used luminous geometry or LW lights?
I like that mood also very much! I realize a bluish ceiling light (not visible from that POV) that gives a bluish mood. The light bullets are reddish but are not the key light.

Thanks in advance
jfk
Light is basic:
Physky 3/6 without Sun.
Lumi balls are with Raytracing Shader 800% Lumi yellow (this is only for reflection effect)
All lumi balls has Spherical Light 200mm with Inverse dist. 500 mm and Power 5, yellow colour.
Tonemaping: gamma 1.0/Exponential 3.5 , 40% blending.
Last time I see in Kray Tonemaping big possiblites and combinations, this is very good part in Kray (just need experiment)

Re: bed room

Posted: Sat Feb 13, 2010 2:40 pm
by khan973
As usual, very nice soft light, nice blur reflection, no splotches. Awesome!
You always have your fabrics flying above the floor :)

Re: bed room

Posted: Sat Feb 13, 2010 4:00 pm
by jfk
Hi Johny_quick,

thank you for your answer.
I think now the light is very beautiful balanced between cold and warm. I like it!

jfk

Re: bed room

Posted: Sat Feb 13, 2010 6:14 pm
by Janusz Biela
khan973 wrote:As usual, very nice soft light, nice blur reflection, no splotches. Awesome!
You always have your fabrics flying above the floor :)
This is always Crap modeling from 3D max.....not my :D