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bed room

Posted: Sat Jan 30, 2010 1:51 pm
by Janusz Biela
Small test lumi panels.

Re: bed room

Posted: Sat Jan 30, 2010 3:08 pm
by vpii
perfection. very nice. Not much privicy if you just picked up some lady in the hotel bar.

Re: bed room

Posted: Sat Jan 30, 2010 7:20 pm
by albertos2008
hi johny.. very good it looks "crispy" as I like..
how about the general illumination?.. is just a panel behind the camera?

I'd like to master the surfacing under kray knowledge..
have you some reference on it? (links, books.. and so on..)
surfacing is'nt a well discussed topic here!..

bye

Re: bed room

Posted: Sat Jan 30, 2010 8:12 pm
by jure
Wow johny, very nice! Share your settings please!

Re: bed room

Posted: Sun Jan 31, 2010 1:39 pm
by sepo
Woah...this is render and a half.....beautiful lighting.....spill the beans please.

Re: bed room

Posted: Sun Jan 31, 2010 2:22 pm
by geo_n
the ceiling lights are a bit too bright I think. super hot in real life.
there's something about the floor, missing tones like reducing color palette to a few colors in photoshop.
besides that its johny quality as usual.

Re: bed room

Posted: Mon Feb 01, 2010 8:47 am
by Janusz Biela
geo_n wrote:the ceiling lights are a bit too bright I think. super hot in real life.
there's something about the floor, missing tones like reducing color palette to a few colors in photoshop.
besides that its johny quality as usual.
Yes I know. I used only lumi lights on ceiling and in windows + Physky + IEs.
Better is use Area Lights on ceiling ambient light, but is one problem when I STRETCH Area I lost continue of light....but will try.
Btw. IEs has POWER 5 (it is good idea raise up brightnes near the door)
Lumi Ceiling has POWER 0.1...but will try with very small value.
Carpet and bed cover have NORMAL map...

Re: bed room

Posted: Mon Feb 01, 2010 12:31 pm
by khan973
Good idea to use Normal Map, it really works from this distance!
For the area light, of course, with the same amount of light, making it bigger softens it like a huge diffuser this is how light behaves in real life. But I understand how it can be a problem as you can't predict the result ,and go into crazy values as you make it bigger.
Somehow I always thought lumi panels would take more time and not necessately produce better quality as it's been like that in Lightwave for a long time. So thanks for showing a different alternative.

But how can it be more efficient than area? What In Kray make lumi poly a good solution? somebody could explain?

Re: bed room

Posted: Mon Feb 01, 2010 12:41 pm
by jure
khan973 wrote:Good idea to use Normal Map, it really works from this distance!
For the area light, of course, with the same amount of light, making it bigger softens it like a huge diffuser this is how light behaves in real life. But I understand how it can be a problem as you can't predict the result ,and go into crazy values as you make it bigger.
Somehow I always thought lumi panels would take more time and not necessately produce better quality as it's been like that in Lightwave for a long time. So thanks for showing a different alternative.

But how can it be more efficient than area? What In Kray make lumi poly a good solution? somebody could explain?
The idea is that lumi polygons can be any shape, they can render in indirect mode and therefor be faster. They also don't produce problems with noise when you put them near other objects (Iike area lights do).

Re: bed room

Posted: Mon Feb 01, 2010 2:37 pm
by khan973
Ok thanks, that might explain the soft look of the light