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Camera question (from a newcomer)

Posted: Fri Dec 11, 2009 2:51 pm
by lav
Hi all. I started my kray journey with v.2.0 and I did few renders, until now.
A question: is there any relationship between the 'light' on the scene and the exposure of the camera?
I started my kray test with a 'non standard' lights set, and I wonder if I could use the camera to tweak the final result. :?:
Image
Many thanks!

Re: Camera question (from a newcomer)

Posted: Fri Dec 11, 2009 3:04 pm
by jure
lav wrote:Hi all. I started my kray journey with v.2.0 and I did few renders, until now.
A question: is there any relationship between the 'light' on the scene and the exposure of the camera?
I started my kray test with a 'non standard' lights set, and I wonder if I could use the camera to tweak the final result. :?:
Many thanks!
I'm not sure what you mean by "exposure of the camera". If you mean "exposure" parameter in kray general tab then yes - increasing this value will make picture brighter.

Re: Camera question (from a newcomer)

Posted: Fri Dec 11, 2009 3:15 pm
by lav
Yes, the sense was what you understood. In particular: if you have a scene with a severe contrast between lighted and obscured spots... what is the best way to light the shadows without overexpose other parts of the image?
The 'physical accurate engine' makes me mad :)
Many thanks for the quick answer

Re: Camera question (from a newcomer)

Posted: Fri Dec 11, 2009 3:37 pm
by jure
lav wrote:Yes, the sense was what you understood. In particular: if you have a scene with a severe contrast between lighted and obscured spots... what is the best way to light the shadows without overexpose other parts of the image?
The 'physical accurate engine' makes me mad :)
Many thanks for the quick answer
Think about how you would light it in real life. Add fill lights and/or bounce cards to fill the shadows. You can also use Photon power multiplier to make shadows brighter.

Re: Camera question (from a newcomer)

Posted: Fri Dec 11, 2009 4:08 pm
by lav
jure wrote:
lav wrote:Yes, the sense was what you understood. In particular: if you have a scene with a severe contrast between lighted and obscured spots... what is the best way to light the shadows without overexpose other parts of the image?
The 'physical accurate engine' makes me mad :)
Many thanks for the quick answer
Think about how you would light it in real life. Add fill lights and/or bounce cards to fill the shadows. You can also use Photon power multiplier to make shadows brighter.
Ok. Thanks. I'll go on as I'd be in real life (great!)