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Camera question (from a newcomer)
Posted: Fri Dec 11, 2009 2:51 pm
by lav
Hi all. I started my kray journey with v.2.0 and I did few renders, until now.
A question: is there any relationship between the 'light' on the scene and the exposure of the camera?
I started my kray test with a 'non standard' lights set, and I wonder if I could use the camera to tweak the final result.

Many thanks!
Re: Camera question (from a newcomer)
Posted: Fri Dec 11, 2009 3:04 pm
by jure
lav wrote:Hi all. I started my kray journey with v.2.0 and I did few renders, until now.
A question: is there any relationship between the 'light' on the scene and the exposure of the camera?
I started my kray test with a 'non standard' lights set, and I wonder if I could use the camera to tweak the final result.
Many thanks!
I'm not sure what you mean by "exposure of the camera". If you mean "exposure" parameter in kray general tab then yes - increasing this value will make picture brighter.
Re: Camera question (from a newcomer)
Posted: Fri Dec 11, 2009 3:15 pm
by lav
Yes, the sense was what you understood. In particular: if you have a scene with a severe contrast between lighted and obscured spots... what is the best way to light the shadows without overexpose other parts of the image?
The 'physical accurate engine' makes me mad

Many thanks for the quick answer
Re: Camera question (from a newcomer)
Posted: Fri Dec 11, 2009 3:37 pm
by jure
lav wrote:Yes, the sense was what you understood. In particular: if you have a scene with a severe contrast between lighted and obscured spots... what is the best way to light the shadows without overexpose other parts of the image?
The 'physical accurate engine' makes me mad

Many thanks for the quick answer
Think about how you would light it in real life. Add fill lights and/or bounce cards to fill the shadows. You can also use Photon power multiplier to make shadows brighter.
Re: Camera question (from a newcomer)
Posted: Fri Dec 11, 2009 4:08 pm
by lav
jure wrote:lav wrote:Yes, the sense was what you understood. In particular: if you have a scene with a severe contrast between lighted and obscured spots... what is the best way to light the shadows without overexpose other parts of the image?
The 'physical accurate engine' makes me mad

Many thanks for the quick answer
Think about how you would light it in real life. Add fill lights and/or bounce cards to fill the shadows. You can also use Photon power multiplier to make shadows brighter.
Ok. Thanks. I'll go on as I'd be in real life (great!)