Living Room
Posted: Thu Nov 05, 2009 8:39 pm
here another interior test combining Physical Sky (and physical sun), area lights and tone blending.
Waiting for your feedback
Roberto
Waiting for your feedback
Roberto
Johny_quick wrote:Good renders. A bit empty. Some part looks as Fprime so....
1/ try tonemaping Reinhard (gamma 1.8/exponential 2.2) in blend mode setup ~30% 0 this mean 70% for exponential, 30% for gamma)+ LWF gamma 1.8 Shader
2/ last time I looking good POWER from Kray but imho Power 1.0 is the best with recurse 15 (this is minimum and maximum)
3/ yes I see one problem with Area Ligts : SHADOWS , it is too strong effect, I wrote to G. mail asking to fix problem in KraySurfaceShader with Invisible Lumi Poly. better is put Lumi Poly wth behavior as Area light (fater render, soft shadows, etc) but now whan we hidea it we don`t see light.
4/ it is very IMPORTANT put extra light into windows (physky must be weak ~5 exposure)
5/ good idea is turn OFF physky SUN and add normal Spot with PowerShader (maximum 2 or 3) So fill light is from physky and extra light from widows.
before we don`t have Reinhard blanding and LWF...but 0.5 is a bit too small, redners going to Raytracing view. IF You like 0.5 this is good but You must thing how raise colours in renders (power shader for light, LWF, reinhard) I trayed many things but I thing we must keep 0.7-1.0 Power in Kray. Key is in good tonempaing (need experiment with difference tonamepers in reinhard - this is possible in Kray)brownie wrote:I've always read that a good value for power was around 0.5.
One word about this change?
I think, about power, that it depend from a series of variablesbrownie wrote:I've always read that a good value for power was around 0.5.
One word about this change?