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Creepy scene look

Posted: Wed Sep 30, 2009 10:22 pm
by larry_g1s
Hey guys/gals,
I'm working on a scene for an animation with some of my friends and I'm having a bit of trouble nailing the look I want in Kray. The scene is suppose to be a creepy looking morgue/asylum. It's not that I'm not happy with the look over all, it's just not quite what I want. The look I'm more trying to mimic is from Capcom's Resident Evil/Biohazard remake game for the GameCube (see attached references). If you look at my image I'm getting a much more evenly light scene by the lights. What I'm liking from the Resident Evil/Biohazard look is the sharper lights, shadows, and contrast from light and dark. It's almost like Kray is working too good to light the scene.

Re: Creepy scene look

Posted: Thu Oct 01, 2009 1:30 am
by acidarrow
Use lower gamma, limit the number of bounces and do a LOT of post processing, to make the image more contrasty and gritty

Re: Creepy scene look

Posted: Thu Oct 01, 2009 1:58 pm
by erwin zwart
set power for photonmap to low values that will decrease the indirect light much and you get that direct-light look. Use 2 bounces even to get the ambient-light raytrace look of that game.

Re: Creepy scene look

Posted: Thu Oct 01, 2009 10:43 pm
by larry_g1s
Thanks for the help guys. Some of the suggestions helped, but over all I dropped the ceiling and the lights. They were just to far from the character and ground, and as a result I was getting a more indirectional lit scene. I'll post some examples in just a bit.

EDIT: Quick test